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Survey: 3D watermarking techniques
Journal of Visual Communication and Image Representation, Volume: 112, Start page: 104572
Swansea University Author:
Gary Tam
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© 2025 The Authors. This is an open access article distributed under the terms of the Creative Commons CC-BY license.
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DOI (Published version): 10.1016/j.jvcir.2025.104572
Abstract
In today’s world, 3D multimedia data is widely utilized in diverse fields such as military, medical, and remote sensing. The advancement of multimedia technologies, however, exposes 3D multimedia content to an increasing risk of malicious interventions. It has become highly essential to implement se...
| Published in: | Journal of Visual Communication and Image Representation |
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| ISSN: | 1047-3203 1095-9076 |
| Published: |
Elsevier Inc.
2025
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| Online Access: |
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| URI: | https://cronfa.swan.ac.uk/Record/cronfa70204 |
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2025-08-20T13:12:14Z |
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| last_indexed |
2025-08-30T06:27:42Z |
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cronfa70204 |
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2025-08-29T11:34:51.6559595 v2 70204 2025-08-20 Survey: 3D watermarking techniques e75a68e11a20e5f1da94ee6e28ff5e76 0000-0001-7387-5180 Gary Tam Gary Tam true false 2025-08-20 MACS In today’s world, 3D multimedia data is widely utilized in diverse fields such as military, medical, and remote sensing. The advancement of multimedia technologies, however, exposes 3D multimedia content to an increasing risk of malicious interventions. It has become highly essential to implement security measures ensuring the authenticity and copyright protection of 3D multimedia content. Watermarking is considered one of the most reliable and practical approaches for this purpose. This work provides an in-depth and up-to-date overview of various 3D watermarking methods, covering different data forms, including 3D images, 3D videos, 3D meshes, point clouds, and NeRF. We have categorized these methods from multiple perspectives, comparing their respective advantages and disadvantages. The study also identifies attacks based on data type and discusses metrics for evaluating the methods according to their intended use and data type. We further present observations, research issues, challenges, and future directions for 3D watermarking. This includes strength factor optimization, copyright concerns related to 3D printed objects, detection and recovery of tampered areas, and watermarking in 4D (3D Dynamic) and NeRF domains. Journal Article Journal of Visual Communication and Image Representation 112 104572 Elsevier Inc. 1047-3203 1095-9076 3D watermarking; 3D image/video; 3D mesh/point cloud; NeRF 1 11 2025 2025-11-01 10.1016/j.jvcir.2025.104572 Review COLLEGE NANME Mathematics and Computer Science School COLLEGE CODE MACS Swansea University SU Library paid the OA fee (TA Institutional Deal) This study received support from the Scientific and Technical Research Council of Turkey (TUBITAK) under the 2219 postdoctoral fellowship support program, project number 1059B192202811. Tam acknowledges partial support from a Royal Society fund (IEC/NSFC/211159). Additionally, the study received partial visiting researcher support from the Faculty of Engineering at Swansea University. The authors express gratitude to TUBITAK, Kayseri University, and Swansea University for their support. 1059B192202811, IEC/NSFC/211159 2025-08-29T11:34:51.6559595 2025-08-20T14:05:58.4717326 Faculty of Science and Engineering School of Mathematics and Computer Science - Computer Science Ertugrul Gul 0000-0002-5591-3435 1 Gary Tam 0000-0001-7387-5180 2 70204__35001__efbfead85ccc42eb90ce43b7fb54137e.pdf 70204.VOR.pdf 2025-08-29T11:31:37.1981606 Output 4733065 application/pdf Version of Record true © 2025 The Authors. This is an open access article distributed under the terms of the Creative Commons CC-BY license. true eng http://creativecommons.org/licenses/by/4.0/ |
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Survey: 3D watermarking techniques |
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Survey: 3D watermarking techniques Gary Tam |
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Survey: 3D watermarking techniques |
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Survey: 3D watermarking techniques |
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Survey: 3D watermarking techniques |
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Journal of Visual Communication and Image Representation |
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Elsevier Inc. |
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In today’s world, 3D multimedia data is widely utilized in diverse fields such as military, medical, and remote sensing. The advancement of multimedia technologies, however, exposes 3D multimedia content to an increasing risk of malicious interventions. It has become highly essential to implement security measures ensuring the authenticity and copyright protection of 3D multimedia content. Watermarking is considered one of the most reliable and practical approaches for this purpose. This work provides an in-depth and up-to-date overview of various 3D watermarking methods, covering different data forms, including 3D images, 3D videos, 3D meshes, point clouds, and NeRF. We have categorized these methods from multiple perspectives, comparing their respective advantages and disadvantages. The study also identifies attacks based on data type and discusses metrics for evaluating the methods according to their intended use and data type. We further present observations, research issues, challenges, and future directions for 3D watermarking. This includes strength factor optimization, copyright concerns related to 3D printed objects, detection and recovery of tampered areas, and watermarking in 4D (3D Dynamic) and NeRF domains. |
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2025-11-01T05:30:15Z |
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