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Leveraging Health Education through Integrating Gamification into Traditional Teaching: Learnings from Leadership and Management Program
Kritika Upadhyay,
Nandita Bhatnagar,
Sonu Goel
Indian Journal of Public Health
Swansea University Author: Sonu Goel
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DOI (Published version): 10.4103/ijph.ijph_891_25
Abstract
Education has evolved from the traditional Gurukul system to formal, teacher-led classrooms, and now incorporates modern tools such as PowerPoint and role-play. With shifting learner preferences, the use of game mechanics in nongame contexts has emerged as a strategy to boost engagement, motivation,...
| Published in: | Indian Journal of Public Health |
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| ISSN: | 0019-557X 2229-7693 |
| Published: |
Ovid Technologies (Wolters Kluwer Health)
2026
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| Online Access: |
Check full text
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| URI: | https://cronfa.swan.ac.uk/Record/cronfa71936 |
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2026-05-18T13:56:53Z |
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2026-05-19T11:19:13Z |
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2026-05-18T15:00:28.8814854 v2 71936 2026-05-18 Leveraging Health Education through Integrating Gamification into Traditional Teaching: Learnings from Leadership and Management Program 869b32f6094b09537a4447b80f76d3af Sonu Goel Sonu Goel true false 2026-05-18 Education has evolved from the traditional Gurukul system to formal, teacher-led classrooms, and now incorporates modern tools such as PowerPoint and role-play. With shifting learner preferences, the use of game mechanics in nongame contexts has emerged as a strategy to boost engagement, motivation, and retention. The International Public Health Management Development Program (IPHMDP) integrated gamification principles derived from the aforementioned frameworks into its training modules by employing a variety of gamified strategies, including contests, competitive games, and interactive tasks designed to promote engagement and active participation among healthcare professionals. Gamification improved participation, collaboration, motivation, and knowledge retention, supporting capacity-building objectives in public health training. The IPHMDP experience demonstrates its potential to enhance learning outcomes, making it a valuable approach in professional training for health practitioners. Journal Article Indian Journal of Public Health Ovid Technologies (Wolters Kluwer Health) 0019-557X 2229-7693 Gamification, leadership, management, training 18 4 2026 2026-04-18 10.4103/ijph.ijph_891_25 Perspective COLLEGE NANME COLLEGE CODE Swansea University Other 2026-05-18T15:00:28.8814854 2026-05-18T14:44:58.2154023 Faculty of Medicine, Health and Life Sciences Swansea University Medical School - Medicine Kritika Upadhyay 1 Nandita Bhatnagar 2 Sonu Goel 3 71936__36780__05385533f7df4b308a8afaeb9c822ee5.pdf 71936.VoR.pdf 2026-05-18T14:57:45.7369559 Output 329080 application/pdf Version of Record true This is an open access article distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License. true eng https://creativecommons.org/licenses/by-nc-nd/4.0/ |
| title |
Leveraging Health Education through Integrating Gamification into Traditional Teaching: Learnings from Leadership and Management Program |
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Leveraging Health Education through Integrating Gamification into Traditional Teaching: Learnings from Leadership and Management Program Sonu Goel |
| title_short |
Leveraging Health Education through Integrating Gamification into Traditional Teaching: Learnings from Leadership and Management Program |
| title_full |
Leveraging Health Education through Integrating Gamification into Traditional Teaching: Learnings from Leadership and Management Program |
| title_fullStr |
Leveraging Health Education through Integrating Gamification into Traditional Teaching: Learnings from Leadership and Management Program |
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Leveraging Health Education through Integrating Gamification into Traditional Teaching: Learnings from Leadership and Management Program |
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Leveraging Health Education through Integrating Gamification into Traditional Teaching: Learnings from Leadership and Management Program |
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869b32f6094b09537a4447b80f76d3af_***_Sonu Goel |
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Sonu Goel |
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Kritika Upadhyay Nandita Bhatnagar Sonu Goel |
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Indian Journal of Public Health |
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2026 |
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Swansea University |
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0019-557X 2229-7693 |
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Ovid Technologies (Wolters Kluwer Health) |
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Education has evolved from the traditional Gurukul system to formal, teacher-led classrooms, and now incorporates modern tools such as PowerPoint and role-play. With shifting learner preferences, the use of game mechanics in nongame contexts has emerged as a strategy to boost engagement, motivation, and retention. The International Public Health Management Development Program (IPHMDP) integrated gamification principles derived from the aforementioned frameworks into its training modules by employing a variety of gamified strategies, including contests, competitive games, and interactive tasks designed to promote engagement and active participation among healthcare professionals. Gamification improved participation, collaboration, motivation, and knowledge retention, supporting capacity-building objectives in public health training. The IPHMDP experience demonstrates its potential to enhance learning outcomes, making it a valuable approach in professional training for health practitioners. |
| published_date |
2026-04-18T06:25:33Z |
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11.106612 |

