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Leveraging Health Education through Integrating Gamification into Traditional Teaching: Learnings from Leadership and Management Program
Kritika Upadhyay,
Nandita Bhatnagar,
Sonu Goel
Indian Journal of Public Health
Swansea University Author: Sonu Goel
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DOI (Published version): 10.4103/ijph.ijph_891_25
Abstract
Education has evolved from the traditional Gurukul system to formal, teacher-led classrooms, and now incorporates modern tools such as PowerPoint and role-play. With shifting learner preferences, the use of game mechanics in nongame contexts has emerged as a strategy to boost engagement, motivation,...
| Published in: | Indian Journal of Public Health |
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| ISSN: | 0019-557X 2229-7693 |
| Published: |
Ovid Technologies (Wolters Kluwer Health)
2026
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| Online Access: |
Check full text
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| URI: | https://cronfa.swan.ac.uk/Record/cronfa71936 |
| Abstract: |
Education has evolved from the traditional Gurukul system to formal, teacher-led classrooms, and now incorporates modern tools such as PowerPoint and role-play. With shifting learner preferences, the use of game mechanics in nongame contexts has emerged as a strategy to boost engagement, motivation, and retention. The International Public Health Management Development Program (IPHMDP) integrated gamification principles derived from the aforementioned frameworks into its training modules by employing a variety of gamified strategies, including contests, competitive games, and interactive tasks designed to promote engagement and active participation among healthcare professionals. Gamification improved participation, collaboration, motivation, and knowledge retention, supporting capacity-building objectives in public health training. The IPHMDP experience demonstrates its potential to enhance learning outcomes, making it a valuable approach in professional training for health practitioners. |
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| Item Description: |
Perspective |
| Keywords: |
Gamification, leadership, management, training |
| College: |
Faculty of Medicine, Health and Life Sciences |

