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Investigating Tangible and Hybrid Interactions to Augment the Reading Experience / GAVIN BAILEY

Swansea University Author: GAVIN BAILEY

DOI (Published version): 10.23889/SUthesis.61288

Abstract

For thousands of years, we as humans have been passing knowledge and telling stories through tangibly rich methods, beginning with writing on walls and even-tually evolving to printed books of today. However, the introduction of digital documents has recently created a world that has traded tangible...

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Published: Swansea 2022
Institution: Swansea University
Degree level: Doctoral
Degree name: Ph.D
Supervisor: Jones, Matt ; Sahoo, Deepak R
URI: https://cronfa.swan.ac.uk/Record/cronfa61288
first_indexed 2022-09-20T16:21:12Z
last_indexed 2023-01-13T19:21:58Z
id cronfa61288
recordtype RisThesis
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spelling 2022-09-20T17:47:16.7391149 v2 61288 2022-09-20 Investigating Tangible and Hybrid Interactions to Augment the Reading Experience eaab21b1a2c56a808004f015b1fed2cd GAVIN BAILEY GAVIN BAILEY true false 2022-09-20 For thousands of years, we as humans have been passing knowledge and telling stories through tangibly rich methods, beginning with writing on walls and even-tually evolving to printed books of today. However, the introduction of digital documents has recently created a world that has traded tangible richness for digital convenience. This thesis demonstrates innovative, tangible interfaces to help de-velop a possible future where digital documents can incorporate tangible elements. Furthermore, during our research, we discovered a pattern amongst people, where a hybrid approach to documents is becoming adopted. This discovery led to the investigation of hybrid experiences and the development of a system in which users can seamlessly switch between the physical and digital worlds.Each chapter of this thesis investigates a function of reading and its method both physically and digitally. Firstly we investigate the act of turning a page, a simple yet integral task of reading a modern book. This chapter explores materials and methods of bringing a tangible page-turning experience to digital books, followed by a user study and evaluation. Following this, we explore the use of tangible materials for side of device interactions. For example, printed books have many, frequently hundreds of pages, often have their edges felt, ruffled and flicked. Sev-eral interactions can be invoked through page edges, which are entirely removed from digital books. We design, develop and evaluate a guitar string-based system as a metaphor for page edges on a digital device.Many of us in this modern age carry on our person a smartphone, pretty much at all times. Smartphones have given us the ability to retrieve and read books wherever and whenever we please. However, the majority of people still prefer to read using physical methods. Having multiple formats to choose from has introduced a hybrid reading experience, where one might read physically at home and digitally whilst commuting, for example. We explore this experience, and the chapter follows a human-centred design approach to investigate, design, develop, and evaluate a digital bookmark system to switch between digital and physical books seamlessly. E-Thesis Swansea Human-Computer Interaction, Tangible User Interface, Hybrid Experiences, Physical Reading, Digital Reading 16 9 2022 2022-09-16 10.23889/SUthesis.61288 ORCiD identifier: https://orcid.org/0000-0002-9445-9626 COLLEGE NANME COLLEGE CODE Swansea University Jones, Matt ; Sahoo, Deepak R Doctoral Ph.D Swansea University College of Science DTC 2022-09-20T17:47:16.7391149 2022-09-20T16:00:07.0686947 Faculty of Science and Engineering School of Mathematics and Computer Science - Computer Science GAVIN BAILEY 1 61288__25168__a09ca3684b9e40869ef46ec75657756c.pdf Bailey_Gavin_PhD_Thesis_Final_Redacted_Signature.pdf 2022-09-20T17:46:34.5177732 Output 46971684 application/pdf E-Thesis – open access true Copyright: The author, Gavin Bailey, 2022. true eng
title Investigating Tangible and Hybrid Interactions to Augment the Reading Experience
spellingShingle Investigating Tangible and Hybrid Interactions to Augment the Reading Experience
GAVIN BAILEY
title_short Investigating Tangible and Hybrid Interactions to Augment the Reading Experience
title_full Investigating Tangible and Hybrid Interactions to Augment the Reading Experience
title_fullStr Investigating Tangible and Hybrid Interactions to Augment the Reading Experience
title_full_unstemmed Investigating Tangible and Hybrid Interactions to Augment the Reading Experience
title_sort Investigating Tangible and Hybrid Interactions to Augment the Reading Experience
author_id_str_mv eaab21b1a2c56a808004f015b1fed2cd
author_id_fullname_str_mv eaab21b1a2c56a808004f015b1fed2cd_***_GAVIN BAILEY
author GAVIN BAILEY
author2 GAVIN BAILEY
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publishDate 2022
institution Swansea University
doi_str_mv 10.23889/SUthesis.61288
college_str Faculty of Science and Engineering
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hierarchy_top_id facultyofscienceandengineering
hierarchy_top_title Faculty of Science and Engineering
hierarchy_parent_id facultyofscienceandengineering
hierarchy_parent_title Faculty of Science and Engineering
department_str School of Mathematics and Computer Science - Computer Science{{{_:::_}}}Faculty of Science and Engineering{{{_:::_}}}School of Mathematics and Computer Science - Computer Science
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description For thousands of years, we as humans have been passing knowledge and telling stories through tangibly rich methods, beginning with writing on walls and even-tually evolving to printed books of today. However, the introduction of digital documents has recently created a world that has traded tangible richness for digital convenience. This thesis demonstrates innovative, tangible interfaces to help de-velop a possible future where digital documents can incorporate tangible elements. Furthermore, during our research, we discovered a pattern amongst people, where a hybrid approach to documents is becoming adopted. This discovery led to the investigation of hybrid experiences and the development of a system in which users can seamlessly switch between the physical and digital worlds.Each chapter of this thesis investigates a function of reading and its method both physically and digitally. Firstly we investigate the act of turning a page, a simple yet integral task of reading a modern book. This chapter explores materials and methods of bringing a tangible page-turning experience to digital books, followed by a user study and evaluation. Following this, we explore the use of tangible materials for side of device interactions. For example, printed books have many, frequently hundreds of pages, often have their edges felt, ruffled and flicked. Sev-eral interactions can be invoked through page edges, which are entirely removed from digital books. We design, develop and evaluate a guitar string-based system as a metaphor for page edges on a digital device.Many of us in this modern age carry on our person a smartphone, pretty much at all times. Smartphones have given us the ability to retrieve and read books wherever and whenever we please. However, the majority of people still prefer to read using physical methods. Having multiple formats to choose from has introduced a hybrid reading experience, where one might read physically at home and digitally whilst commuting, for example. We explore this experience, and the chapter follows a human-centred design approach to investigate, design, develop, and evaluate a digital bookmark system to switch between digital and physical books seamlessly.
published_date 2022-09-16T05:07:01Z
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score 11.444473