No Cover Image

Journal article 773 views 92 downloads

Game Developers' Approaches to Communicating Climate Change

Anouschka Foltz, Claire Williams Orcid Logo, Sarah A. Gerson, David J. Reynolds, Sarah Pogoda, Taslima Begum, Sean Walton Orcid Logo

Frontiers in Communication, Volume: 4

Swansea University Authors: Claire Williams Orcid Logo, Sean Walton Orcid Logo

  • 50634.pdf

    PDF | Version of Record

    Released under the terms of a Creative Commons Attribution License (CC-BY).

    Download (756.14KB)

Abstract

Educational games are potential tools for communicating climate science to the public and thus improving public understanding of climate change. In this article we explore the use of co-design methodologies, a participatory open design process, to communicate climate change to a wider audience. To t...

Full description

Published in: Frontiers in Communication
ISSN: 2297-900X
Published: 2019
Online Access: Check full text

URI: https://cronfa.swan.ac.uk/Record/cronfa50634
Tags: Add Tag
No Tags, Be the first to tag this record!
first_indexed 2019-06-05T11:08:03Z
last_indexed 2020-07-20T13:11:49Z
id cronfa50634
recordtype SURis
fullrecord <?xml version="1.0"?><rfc1807><datestamp>2020-07-20T12:42:01.5997700</datestamp><bib-version>v2</bib-version><id>50634</id><entry>2019-06-04</entry><title>Game Developers' Approaches to Communicating Climate Change</title><swanseaauthors><author><sid>21dc2ebf100cf324becc27e8db6fde8d</sid><ORCID>0000-0002-0791-744X</ORCID><firstname>Claire</firstname><surname>Williams</surname><name>Claire Williams</name><active>true</active><ethesisStudent>false</ethesisStudent></author><author><sid>0ec10d5e3ed3720a2d578417a894cf49</sid><ORCID>0000-0002-6451-265X</ORCID><firstname>Sean</firstname><surname>Walton</surname><name>Sean Walton</name><active>true</active><ethesisStudent>false</ethesisStudent></author></swanseaauthors><date>2019-06-04</date><deptcode>HPS</deptcode><abstract>Educational games are potential tools for communicating climate science to the public and thus improving public understanding of climate change. In this article we explore the use of co-design methodologies, a participatory open design process, to communicate climate change to a wider audience. To this end, we hosted Climate Jam 2018, a game jam with the objective of creating games to communicate climate change science and to gain insight into how developers approach educational game design. The inclusive event attracted professional game developers and hobbyists from four continents. Participants received a science pack with scientific information about climate change and completed a pre- and post-game-jam survey containing questions relating to climate change, motivations, and game design principles. We present a description of select games that highlight different approaches to communicating climate change to a general audience. Additional results from the surveys showed that few game developers engaged with the science pack and other resources in depth, that communicating climate science was of medium interest to game developers, and that the games&#x2019; potential learning effects relate mostly to memorizing and recalling the information communicated in the games. The results are discussed with respect to improving communication between scientists and game developers in the co-creation process.</abstract><type>Journal Article</type><journal>Frontiers in Communication</journal><volume>4</volume><publisher/><issnElectronic>2297-900X</issnElectronic><keywords/><publishedDay>20</publishedDay><publishedMonth>6</publishedMonth><publishedYear>2019</publishedYear><publishedDate>2019-06-20</publishedDate><doi>10.3389/fcomm.2019.00028</doi><url/><notes>Originality: Game designers&#x2019; approach to designing education games was investigated using an international game jam event.Rigour: This work was the result of a multi-disciplinary team of scientists, including psychologists, climate change experts and game designers. This led to a robust methodology for all the research questions investigated.Significance: Led to an interview for an article in the Proceedings of the National Academy of Sciences news section (PNAS is the second most cited journal across all fields) https://www.pnas.org/content/116/16/7602. Led to one of the participants writing a Wired Article encouraging game designers to create climate change games https://www.wired.co.uk/article/climate-change-game-design-simcity-civilisation.</notes><college>COLLEGE NANME</college><department>Psychology</department><CollegeCode>COLLEGE CODE</CollegeCode><DepartmentCode>HPS</DepartmentCode><institution>Swansea University</institution><apcterm/><lastEdited>2020-07-20T12:42:01.5997700</lastEdited><Created>2019-06-04T13:46:08.1096503</Created><authors><author><firstname>Anouschka</firstname><surname>Foltz</surname><order>1</order></author><author><firstname>Claire</firstname><surname>Williams</surname><orcid>0000-0002-0791-744X</orcid><order>2</order></author><author><firstname>Sarah A.</firstname><surname>Gerson</surname><order>3</order></author><author><firstname>David J.</firstname><surname>Reynolds</surname><order>4</order></author><author><firstname>Sarah</firstname><surname>Pogoda</surname><order>5</order></author><author><firstname>Taslima</firstname><surname>Begum</surname><order>6</order></author><author><firstname>Sean</firstname><surname>Walton</surname><orcid>0000-0002-6451-265X</orcid><order>7</order></author></authors><documents><document><filename>0050634-24062019130001.pdf</filename><originalFilename>50634.pdf</originalFilename><uploaded>2019-06-24T13:00:01.6070000</uploaded><type>Output</type><contentLength>1061009</contentLength><contentType>application/pdf</contentType><version>Version of Record</version><cronfaStatus>true</cronfaStatus><embargoDate>2019-06-23T00:00:00.0000000</embargoDate><documentNotes>Released under the terms of a Creative Commons Attribution License (CC-BY).</documentNotes><copyrightCorrect>true</copyrightCorrect><language>eng</language></document></documents><OutputDurs/></rfc1807>
spelling 2020-07-20T12:42:01.5997700 v2 50634 2019-06-04 Game Developers' Approaches to Communicating Climate Change 21dc2ebf100cf324becc27e8db6fde8d 0000-0002-0791-744X Claire Williams Claire Williams true false 0ec10d5e3ed3720a2d578417a894cf49 0000-0002-6451-265X Sean Walton Sean Walton true false 2019-06-04 HPS Educational games are potential tools for communicating climate science to the public and thus improving public understanding of climate change. In this article we explore the use of co-design methodologies, a participatory open design process, to communicate climate change to a wider audience. To this end, we hosted Climate Jam 2018, a game jam with the objective of creating games to communicate climate change science and to gain insight into how developers approach educational game design. The inclusive event attracted professional game developers and hobbyists from four continents. Participants received a science pack with scientific information about climate change and completed a pre- and post-game-jam survey containing questions relating to climate change, motivations, and game design principles. We present a description of select games that highlight different approaches to communicating climate change to a general audience. Additional results from the surveys showed that few game developers engaged with the science pack and other resources in depth, that communicating climate science was of medium interest to game developers, and that the games’ potential learning effects relate mostly to memorizing and recalling the information communicated in the games. The results are discussed with respect to improving communication between scientists and game developers in the co-creation process. Journal Article Frontiers in Communication 4 2297-900X 20 6 2019 2019-06-20 10.3389/fcomm.2019.00028 Originality: Game designers’ approach to designing education games was investigated using an international game jam event.Rigour: This work was the result of a multi-disciplinary team of scientists, including psychologists, climate change experts and game designers. This led to a robust methodology for all the research questions investigated.Significance: Led to an interview for an article in the Proceedings of the National Academy of Sciences news section (PNAS is the second most cited journal across all fields) https://www.pnas.org/content/116/16/7602. Led to one of the participants writing a Wired Article encouraging game designers to create climate change games https://www.wired.co.uk/article/climate-change-game-design-simcity-civilisation. COLLEGE NANME Psychology COLLEGE CODE HPS Swansea University 2020-07-20T12:42:01.5997700 2019-06-04T13:46:08.1096503 Anouschka Foltz 1 Claire Williams 0000-0002-0791-744X 2 Sarah A. Gerson 3 David J. Reynolds 4 Sarah Pogoda 5 Taslima Begum 6 Sean Walton 0000-0002-6451-265X 7 0050634-24062019130001.pdf 50634.pdf 2019-06-24T13:00:01.6070000 Output 1061009 application/pdf Version of Record true 2019-06-23T00:00:00.0000000 Released under the terms of a Creative Commons Attribution License (CC-BY). true eng
title Game Developers' Approaches to Communicating Climate Change
spellingShingle Game Developers' Approaches to Communicating Climate Change
Claire Williams
Sean Walton
title_short Game Developers' Approaches to Communicating Climate Change
title_full Game Developers' Approaches to Communicating Climate Change
title_fullStr Game Developers' Approaches to Communicating Climate Change
title_full_unstemmed Game Developers' Approaches to Communicating Climate Change
title_sort Game Developers' Approaches to Communicating Climate Change
author_id_str_mv 21dc2ebf100cf324becc27e8db6fde8d
0ec10d5e3ed3720a2d578417a894cf49
author_id_fullname_str_mv 21dc2ebf100cf324becc27e8db6fde8d_***_Claire Williams
0ec10d5e3ed3720a2d578417a894cf49_***_Sean Walton
author Claire Williams
Sean Walton
author2 Anouschka Foltz
Claire Williams
Sarah A. Gerson
David J. Reynolds
Sarah Pogoda
Taslima Begum
Sean Walton
format Journal article
container_title Frontiers in Communication
container_volume 4
publishDate 2019
institution Swansea University
issn 2297-900X
doi_str_mv 10.3389/fcomm.2019.00028
document_store_str 1
active_str 0
description Educational games are potential tools for communicating climate science to the public and thus improving public understanding of climate change. In this article we explore the use of co-design methodologies, a participatory open design process, to communicate climate change to a wider audience. To this end, we hosted Climate Jam 2018, a game jam with the objective of creating games to communicate climate change science and to gain insight into how developers approach educational game design. The inclusive event attracted professional game developers and hobbyists from four continents. Participants received a science pack with scientific information about climate change and completed a pre- and post-game-jam survey containing questions relating to climate change, motivations, and game design principles. We present a description of select games that highlight different approaches to communicating climate change to a general audience. Additional results from the surveys showed that few game developers engaged with the science pack and other resources in depth, that communicating climate science was of medium interest to game developers, and that the games’ potential learning effects relate mostly to memorizing and recalling the information communicated in the games. The results are discussed with respect to improving communication between scientists and game developers in the co-creation process.
published_date 2019-06-20T04:02:10Z
_version_ 1763753203416956928
score 11.013731