Staff Thesis 1252 views 291 downloads
Eyes-Off Physically Grounded Mobile Interaction
Swansea University Author: Simon Robinson
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Abstract
This thesis explores the possibilities, challenges and future scope for eyes-off, physically grounded mobile interaction. We argue that for interactions with digital content in physical spaces, our focus should not be constantly and solely on the device we are using, but fused with an experience of...
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2012
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Online Access: |
https://simon.robinson.ac/projects/phd/Simon-Robinson-PhDThesis.pdf |
URI: | https://cronfa.swan.ac.uk/Record/cronfa18729 |
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2014-10-16T01:30:04Z |
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2020-09-19T02:31:45Z |
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2016-01-18T15:00:58.5600000 v2 18729 2014-10-15 Eyes-Off Physically Grounded Mobile Interaction cb3b57a21fa4e48ec633d6ba46455e91 0000-0001-9228-006X Simon Robinson Simon Robinson true false 2014-10-15 MACS This thesis explores the possibilities, challenges and future scope for eyes-off, physically grounded mobile interaction. We argue that for interactions with digital content in physical spaces, our focus should not be constantly and solely on the device we are using, but fused with an experience of the places themselves, and the people who inhabit them. Through the design, development and evaluation of a series ofnovel prototypes we show the benefits of a more eyes-off mobile interaction style.Consequently, we are able to outline several important design recommendations for future devices in this area.The four key contributing chapters of this thesis each investigate separate elements within this design space. We begin by evaluating the need for screen-primary feedback during content discovery, showing how a more exploratory experience can be supported via a less-visual interaction style. We then demonstrate how tactilefeedback can improve the experience and the accuracy of the approach. In our novel tactile hierarchy design we add a further layer of haptic interaction, and show how people can be supported in finding and filtering content types, eyes-off. We then turn to explore interactions that shape the ways people interact with aphysical space. Our novel group and solo navigation prototypes use haptic feedbackfor a new approach to pedestrian navigation. We demonstrate how variations inthis feedback can support exploration, giving users autonomy in their navigationbehaviour, but with an underlying reassurance that they will reach the goal.Our final contributing chapter turns to consider how these advanced interactionsmight be provided for people who do not have the expensive mobile devices that areusually required. We extend an existing telephone-based information service to support remote back-of-device inputs on low-end mobiles. We conclude by establishingthe current boundaries of these techniques, and suggesting where their usage couldlead in the future. Thesis Eyes-off, physically grounded, location-based, mobile interaction, haptics. 31 12 2012 2012-12-31 https://simon.robinson.ac/projects/phd/Simon-Robinson-PhDThesis.pdf COLLEGE NANME Mathematics and Computer Science School COLLEGE CODE MACS Swansea University Doctoral Ph.D 2024-05-31T16:49:46.4616005 2014-10-15T15:30:52.9226014 Faculty of Science and Engineering School of Mathematics and Computer Science - Computer Science Simon Robinson 0000-0001-9228-006X 1 0018729-18012016150058.pdf Simon-Robinson-PhDThesis.pdf 2016-01-18T15:00:58.5600000 Output 10337026 application/pdf Version of Record true 2016-01-18T00:00:00.0000000 true |
title |
Eyes-Off Physically Grounded Mobile Interaction |
spellingShingle |
Eyes-Off Physically Grounded Mobile Interaction Simon Robinson |
title_short |
Eyes-Off Physically Grounded Mobile Interaction |
title_full |
Eyes-Off Physically Grounded Mobile Interaction |
title_fullStr |
Eyes-Off Physically Grounded Mobile Interaction |
title_full_unstemmed |
Eyes-Off Physically Grounded Mobile Interaction |
title_sort |
Eyes-Off Physically Grounded Mobile Interaction |
author_id_str_mv |
cb3b57a21fa4e48ec633d6ba46455e91 |
author_id_fullname_str_mv |
cb3b57a21fa4e48ec633d6ba46455e91_***_Simon Robinson |
author |
Simon Robinson |
author2 |
Simon Robinson |
format |
Staff Thesis |
publishDate |
2012 |
institution |
Swansea University |
college_str |
Faculty of Science and Engineering |
hierarchytype |
|
hierarchy_top_id |
facultyofscienceandengineering |
hierarchy_top_title |
Faculty of Science and Engineering |
hierarchy_parent_id |
facultyofscienceandengineering |
hierarchy_parent_title |
Faculty of Science and Engineering |
department_str |
School of Mathematics and Computer Science - Computer Science{{{_:::_}}}Faculty of Science and Engineering{{{_:::_}}}School of Mathematics and Computer Science - Computer Science |
url |
https://simon.robinson.ac/projects/phd/Simon-Robinson-PhDThesis.pdf |
document_store_str |
1 |
active_str |
0 |
description |
This thesis explores the possibilities, challenges and future scope for eyes-off, physically grounded mobile interaction. We argue that for interactions with digital content in physical spaces, our focus should not be constantly and solely on the device we are using, but fused with an experience of the places themselves, and the people who inhabit them. Through the design, development and evaluation of a series ofnovel prototypes we show the benefits of a more eyes-off mobile interaction style.Consequently, we are able to outline several important design recommendations for future devices in this area.The four key contributing chapters of this thesis each investigate separate elements within this design space. We begin by evaluating the need for screen-primary feedback during content discovery, showing how a more exploratory experience can be supported via a less-visual interaction style. We then demonstrate how tactilefeedback can improve the experience and the accuracy of the approach. In our novel tactile hierarchy design we add a further layer of haptic interaction, and show how people can be supported in finding and filtering content types, eyes-off. We then turn to explore interactions that shape the ways people interact with aphysical space. Our novel group and solo navigation prototypes use haptic feedbackfor a new approach to pedestrian navigation. We demonstrate how variations inthis feedback can support exploration, giving users autonomy in their navigationbehaviour, but with an underlying reassurance that they will reach the goal.Our final contributing chapter turns to consider how these advanced interactionsmight be provided for people who do not have the expensive mobile devices that areusually required. We extend an existing telephone-based information service to support remote back-of-device inputs on low-end mobiles. We conclude by establishingthe current boundaries of these techniques, and suggesting where their usage couldlead in the future. |
published_date |
2012-12-31T00:45:50Z |
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1821454894069972992 |
score |
11.064692 |