No Cover Image

Book chapter 807 views

Hybrid Distance Field Computation

Richard Satherley, Mark Jones Orcid Logo

Volume Graphics 2001

Swansea University Author: Mark Jones Orcid Logo

Full text not available from this repository: check for access using links below.

DOI (Published version): 10.1007/978-3-7091-6756-4_13

Abstract

Distance fields are a widely investigated area within the area of Volume Graphics. Research is divided between applications; such as – skeletonisation, hypertexture, voxelisation, acceleration of rendering techniques, correlation and collision detection; and the fundamental algorithmic calculation o...

Full description

Published in: Volume Graphics 2001
ISBN: 978-3-211-83737-5978-3-7091-6756-4
Published: 2001
URI: https://cronfa.swan.ac.uk/Record/cronfa16831
Tags: Add Tag
No Tags, Be the first to tag this record!
first_indexed 2014-01-30T17:01:11Z
last_indexed 2018-02-09T04:49:51Z
id cronfa16831
recordtype SURis
fullrecord <?xml version="1.0"?><rfc1807><datestamp>2016-11-14T15:21:54.1533039</datestamp><bib-version>v2</bib-version><id>16831</id><entry>2014-01-09</entry><title>Hybrid Distance Field Computation</title><swanseaauthors><author><sid>2e1030b6e14fc9debd5d5ae7cc335562</sid><ORCID>0000-0001-8991-1190</ORCID><firstname>Mark</firstname><surname>Jones</surname><name>Mark Jones</name><active>true</active><ethesisStudent>false</ethesisStudent></author></swanseaauthors><date>2014-01-09</date><deptcode>SCS</deptcode><abstract>Distance fields are a widely investigated area within the area of Volume Graphics. Research is divided between applications; such as &#x2013; skeletonisation, hypertexture, voxelisation, acceleration of rendering techniques, correlation and collision detection; and the fundamental algorithmic calculation of the distance fields. This paper concentrates on the latter by presenting a new method for calculating distance fields and comparing it with the current best approximate method and the true Euclidean distance field. Details are given of the algorithm, and the acceleration methods that are used for calculating the true distance field. Brief descriptions of applications for these accurate distance fields are given at the end of the paper.</abstract><type>Book chapter</type><journal>Volume Graphics 2001</journal><paginationEnd>209</paginationEnd><publisher/><isbnPrint>978-3-211-83737-5978-3-7091-6756-4</isbnPrint><keywords/><publishedDay>31</publishedDay><publishedMonth>12</publishedMonth><publishedYear>2001</publishedYear><publishedDate>2001-12-31</publishedDate><doi>10.1007/978-3-7091-6756-4_13</doi><url/><notes/><college>COLLEGE NANME</college><department>Computer Science</department><CollegeCode>COLLEGE CODE</CollegeCode><DepartmentCode>SCS</DepartmentCode><institution>Swansea University</institution><apcterm/><lastEdited>2016-11-14T15:21:54.1533039</lastEdited><Created>2014-01-09T15:31:25.5788234</Created><path><level id="1">Faculty of Science and Engineering</level><level id="2">School of Mathematics and Computer Science - Computer Science</level></path><authors><author><firstname>Richard</firstname><surname>Satherley</surname><order>1</order></author><author><firstname>Mark</firstname><surname>Jones</surname><orcid>0000-0001-8991-1190</orcid><order>2</order></author></authors><documents/><OutputDurs/></rfc1807>
spelling 2016-11-14T15:21:54.1533039 v2 16831 2014-01-09 Hybrid Distance Field Computation 2e1030b6e14fc9debd5d5ae7cc335562 0000-0001-8991-1190 Mark Jones Mark Jones true false 2014-01-09 SCS Distance fields are a widely investigated area within the area of Volume Graphics. Research is divided between applications; such as – skeletonisation, hypertexture, voxelisation, acceleration of rendering techniques, correlation and collision detection; and the fundamental algorithmic calculation of the distance fields. This paper concentrates on the latter by presenting a new method for calculating distance fields and comparing it with the current best approximate method and the true Euclidean distance field. Details are given of the algorithm, and the acceleration methods that are used for calculating the true distance field. Brief descriptions of applications for these accurate distance fields are given at the end of the paper. Book chapter Volume Graphics 2001 209 978-3-211-83737-5978-3-7091-6756-4 31 12 2001 2001-12-31 10.1007/978-3-7091-6756-4_13 COLLEGE NANME Computer Science COLLEGE CODE SCS Swansea University 2016-11-14T15:21:54.1533039 2014-01-09T15:31:25.5788234 Faculty of Science and Engineering School of Mathematics and Computer Science - Computer Science Richard Satherley 1 Mark Jones 0000-0001-8991-1190 2
title Hybrid Distance Field Computation
spellingShingle Hybrid Distance Field Computation
Mark Jones
title_short Hybrid Distance Field Computation
title_full Hybrid Distance Field Computation
title_fullStr Hybrid Distance Field Computation
title_full_unstemmed Hybrid Distance Field Computation
title_sort Hybrid Distance Field Computation
author_id_str_mv 2e1030b6e14fc9debd5d5ae7cc335562
author_id_fullname_str_mv 2e1030b6e14fc9debd5d5ae7cc335562_***_Mark Jones
author Mark Jones
author2 Richard Satherley
Mark Jones
format Book chapter
container_title Volume Graphics 2001
publishDate 2001
institution Swansea University
isbn 978-3-211-83737-5978-3-7091-6756-4
doi_str_mv 10.1007/978-3-7091-6756-4_13
college_str Faculty of Science and Engineering
hierarchytype
hierarchy_top_id facultyofscienceandengineering
hierarchy_top_title Faculty of Science and Engineering
hierarchy_parent_id facultyofscienceandengineering
hierarchy_parent_title Faculty of Science and Engineering
department_str School of Mathematics and Computer Science - Computer Science{{{_:::_}}}Faculty of Science and Engineering{{{_:::_}}}School of Mathematics and Computer Science - Computer Science
document_store_str 0
active_str 0
description Distance fields are a widely investigated area within the area of Volume Graphics. Research is divided between applications; such as – skeletonisation, hypertexture, voxelisation, acceleration of rendering techniques, correlation and collision detection; and the fundamental algorithmic calculation of the distance fields. This paper concentrates on the latter by presenting a new method for calculating distance fields and comparing it with the current best approximate method and the true Euclidean distance field. Details are given of the algorithm, and the acceleration methods that are used for calculating the true distance field. Brief descriptions of applications for these accurate distance fields are given at the end of the paper.
published_date 2001-12-31T03:19:19Z
_version_ 1763750507604606976
score 11.01353