Book chapter 947 views
Hybrid Distance Field Computation
Volume Graphics 2001
Swansea University Author:
Mark Jones
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DOI (Published version): 10.1007/978-3-7091-6756-4_13
Abstract
Distance fields are a widely investigated area within the area of Volume Graphics. Research is divided between applications; such as – skeletonisation, hypertexture, voxelisation, acceleration of rendering techniques, correlation and collision detection; and the fundamental algorithmic calculation o...
Published in: | Volume Graphics 2001 |
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ISBN: | 978-3-211-83737-5978-3-7091-6756-4 |
Published: |
2001
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URI: | https://cronfa.swan.ac.uk/Record/cronfa16831 |
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2014-01-30T17:01:11Z |
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last_indexed |
2018-02-09T04:49:51Z |
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2016-11-14T15:21:54.1533039 v2 16831 2014-01-09 Hybrid Distance Field Computation 2e1030b6e14fc9debd5d5ae7cc335562 0000-0001-8991-1190 Mark Jones Mark Jones true false 2014-01-09 MACS Distance fields are a widely investigated area within the area of Volume Graphics. Research is divided between applications; such as – skeletonisation, hypertexture, voxelisation, acceleration of rendering techniques, correlation and collision detection; and the fundamental algorithmic calculation of the distance fields. This paper concentrates on the latter by presenting a new method for calculating distance fields and comparing it with the current best approximate method and the true Euclidean distance field. Details are given of the algorithm, and the acceleration methods that are used for calculating the true distance field. Brief descriptions of applications for these accurate distance fields are given at the end of the paper. Book chapter Volume Graphics 2001 209 978-3-211-83737-5978-3-7091-6756-4 31 12 2001 2001-12-31 10.1007/978-3-7091-6756-4_13 COLLEGE NANME Mathematics and Computer Science School COLLEGE CODE MACS Swansea University 2016-11-14T15:21:54.1533039 2014-01-09T15:31:25.5788234 Faculty of Science and Engineering School of Mathematics and Computer Science - Computer Science Richard Satherley 1 Mark Jones 0000-0001-8991-1190 2 |
title |
Hybrid Distance Field Computation |
spellingShingle |
Hybrid Distance Field Computation Mark Jones |
title_short |
Hybrid Distance Field Computation |
title_full |
Hybrid Distance Field Computation |
title_fullStr |
Hybrid Distance Field Computation |
title_full_unstemmed |
Hybrid Distance Field Computation |
title_sort |
Hybrid Distance Field Computation |
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2e1030b6e14fc9debd5d5ae7cc335562 |
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2e1030b6e14fc9debd5d5ae7cc335562_***_Mark Jones |
author |
Mark Jones |
author2 |
Richard Satherley Mark Jones |
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Book chapter |
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Volume Graphics 2001 |
publishDate |
2001 |
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Swansea University |
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978-3-211-83737-5978-3-7091-6756-4 |
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10.1007/978-3-7091-6756-4_13 |
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Faculty of Science and Engineering |
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Faculty of Science and Engineering |
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facultyofscienceandengineering |
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Faculty of Science and Engineering |
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School of Mathematics and Computer Science - Computer Science{{{_:::_}}}Faculty of Science and Engineering{{{_:::_}}}School of Mathematics and Computer Science - Computer Science |
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description |
Distance fields are a widely investigated area within the area of Volume Graphics. Research is divided between applications; such as – skeletonisation, hypertexture, voxelisation, acceleration of rendering techniques, correlation and collision detection; and the fundamental algorithmic calculation of the distance fields. This paper concentrates on the latter by presenting a new method for calculating distance fields and comparing it with the current best approximate method and the true Euclidean distance field. Details are given of the algorithm, and the acceleration methods that are used for calculating the true distance field. Brief descriptions of applications for these accurate distance fields are given at the end of the paper. |
published_date |
2001-12-31T12:26:16Z |
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1824579257925369856 |
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11.051864 |