No Cover Image

Book chapter 807 views

Hybrid Distance Field Computation

Richard Satherley, Mark Jones Orcid Logo

Volume Graphics 2001

Swansea University Author: Mark Jones Orcid Logo

Full text not available from this repository: check for access using links below.

DOI (Published version): 10.1007/978-3-7091-6756-4_13

Abstract

Distance fields are a widely investigated area within the area of Volume Graphics. Research is divided between applications; such as – skeletonisation, hypertexture, voxelisation, acceleration of rendering techniques, correlation and collision detection; and the fundamental algorithmic calculation o...

Full description

Published in: Volume Graphics 2001
ISBN: 978-3-211-83737-5978-3-7091-6756-4
Published: 2001
URI: https://cronfa.swan.ac.uk/Record/cronfa16831
Tags: Add Tag
No Tags, Be the first to tag this record!
Abstract: Distance fields are a widely investigated area within the area of Volume Graphics. Research is divided between applications; such as – skeletonisation, hypertexture, voxelisation, acceleration of rendering techniques, correlation and collision detection; and the fundamental algorithmic calculation of the distance fields. This paper concentrates on the latter by presenting a new method for calculating distance fields and comparing it with the current best approximate method and the true Euclidean distance field. Details are given of the algorithm, and the acceleration methods that are used for calculating the true distance field. Brief descriptions of applications for these accurate distance fields are given at the end of the paper.
College: Faculty of Science and Engineering
End Page: 209