Journal article 1651 views
Mixing Monte Carlo and progressive rendering for improved global illumination
The Visual Computer, Volume: 28, Issue: 6-8, Pages: 603 - 612
Swansea University Authors:
Mark Jones , Benjamin Mora
Full text not available from this repository: check for access using links below.
DOI (Published version): 10.1007/s00371-012-0703-2
Abstract
In this paper, we combine path tracing and photon-mapping into one single method that makes use of the strength of each approach. Diffuse paths are evaluated with ray-tracing while caustics effects are computed using progressive photon mapping. This is a low noise, efficient, progressive algorithm w...
| Published in: | The Visual Computer |
|---|---|
| ISSN: | 0178-2789 |
| Published: |
Springer
2012
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| Online Access: |
Check full text
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| URI: | https://cronfa.swan.ac.uk/Record/cronfa13561 |
| first_indexed |
2013-07-23T12:10:32Z |
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| last_indexed |
2018-02-09T04:44:23Z |
| id |
cronfa13561 |
| recordtype |
SURis |
| fullrecord |
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| spelling |
2015-07-08T13:43:46.1071586 v2 13561 2012-12-07 Mixing Monte Carlo and progressive rendering for improved global illumination 2e1030b6e14fc9debd5d5ae7cc335562 0000-0001-8991-1190 Mark Jones Mark Jones true false 557f93dfae240600e5bd4398bf203821 0000-0002-2945-3519 Benjamin Mora Benjamin Mora true false 2012-12-07 MACS In this paper, we combine path tracing and photon-mapping into one single method that makes use of the strength of each approach. Diffuse paths are evaluated with ray-tracing while caustics effects are computed using progressive photon mapping. This is a low noise, efficient, progressive algorithm with vanishing bias. Journal Article The Visual Computer 28 6-8 603 612 Springer 0178-2789 1 6 2012 2012-06-01 10.1007/s00371-012-0703-2 COLLEGE NANME Mathematics and Computer Science School COLLEGE CODE MACS Swansea University 2015-07-08T13:43:46.1071586 2012-12-07T16:15:32.4485065 Faculty of Science and Engineering School of Mathematics and Computer Science - Computer Science Ian Doidge 1 Mark Jones 0000-0001-8991-1190 2 Benjamin Mora 0000-0002-2945-3519 3 |
| title |
Mixing Monte Carlo and progressive rendering for improved global illumination |
| spellingShingle |
Mixing Monte Carlo and progressive rendering for improved global illumination Mark Jones Benjamin Mora |
| title_short |
Mixing Monte Carlo and progressive rendering for improved global illumination |
| title_full |
Mixing Monte Carlo and progressive rendering for improved global illumination |
| title_fullStr |
Mixing Monte Carlo and progressive rendering for improved global illumination |
| title_full_unstemmed |
Mixing Monte Carlo and progressive rendering for improved global illumination |
| title_sort |
Mixing Monte Carlo and progressive rendering for improved global illumination |
| author_id_str_mv |
2e1030b6e14fc9debd5d5ae7cc335562 557f93dfae240600e5bd4398bf203821 |
| author_id_fullname_str_mv |
2e1030b6e14fc9debd5d5ae7cc335562_***_Mark Jones 557f93dfae240600e5bd4398bf203821_***_Benjamin Mora |
| author |
Mark Jones Benjamin Mora |
| author2 |
Ian Doidge Mark Jones Benjamin Mora |
| format |
Journal article |
| container_title |
The Visual Computer |
| container_volume |
28 |
| container_issue |
6-8 |
| container_start_page |
603 |
| publishDate |
2012 |
| institution |
Swansea University |
| issn |
0178-2789 |
| doi_str_mv |
10.1007/s00371-012-0703-2 |
| publisher |
Springer |
| college_str |
Faculty of Science and Engineering |
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|
| hierarchy_top_id |
facultyofscienceandengineering |
| hierarchy_top_title |
Faculty of Science and Engineering |
| hierarchy_parent_id |
facultyofscienceandengineering |
| hierarchy_parent_title |
Faculty of Science and Engineering |
| department_str |
School of Mathematics and Computer Science - Computer Science{{{_:::_}}}Faculty of Science and Engineering{{{_:::_}}}School of Mathematics and Computer Science - Computer Science |
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0 |
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| description |
In this paper, we combine path tracing and photon-mapping into one single method that makes use of the strength of each approach. Diffuse paths are evaluated with ray-tracing while caustics effects are computed using progressive photon mapping. This is a low noise, efficient, progressive algorithm with vanishing bias. |
| published_date |
2012-06-01T03:23:22Z |
| _version_ |
1851542997219409920 |
| score |
11.090091 |

