Journal article 1569 views
Naive ray-tracing: A divide-and-conquer approach
ACM Transactions on Graphics, Volume: 30, Issue: 5, Start page: 117
Swansea University Author:
Benjamin Mora
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DOI (Published version): 10.1145/2019627.2019636
Abstract
This paper presents for the first time how to achieve efficient ray-tracing without using a spatial subdivision data structure. Intersections are computed from just a set of rays and a set of triangles, without any processing steps. The approach also demonstrates state-of-the-art performances and de...
Published in: | ACM Transactions on Graphics |
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ISSN: | 0730-0301 |
Published: |
ACM
2011
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Online Access: |
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URI: | https://cronfa.swan.ac.uk/Record/cronfa7579 |
Abstract: |
This paper presents for the first time how to achieve efficient ray-tracing without using a spatial subdivision data structure. Intersections are computed from just a set of rays and a set of triangles, without any processing steps. The approach also demonstrates state-of-the-art performances and deterministic memory usage, which is important in some systems like game consoles, and allows real-time ray-tracing. |
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Keywords: |
ray-tracing, rendering |
College: |
Faculty of Science and Engineering |
Issue: |
5 |
Start Page: |
117 |