Conference Paper/Proceeding/Abstract 6 views
Battle Rap as a Framework for Human-Machine Co-Creation. In Proceedings of the 16th International Conference on Computational Creativity
Conference: ICCC25 - 16th International Conference on Computational Creativity
Swansea University Authors:
Amanda Rogers , Matt Jones
, Alma Rahat
Abstract
We present a human-in-the-loop GAN framework for battle rap, where a human artist (MC) serves as generator, and the AI acts as an adaptive discriminator. The AI provides feedback on rhyme complexity, coherence, and stylistic alignment, challenging the MC’s improvisational skill. Fine-tuned language...
| Published in: | Conference: ICCC25 - 16th International Conference on Computational Creativity |
|---|---|
| Published: |
2025
|
| Online Access: |
https://computationalcreativity.net/iccc25/papers/iccc25-olatunji2025battle.pdf |
| URI: | https://cronfa.swan.ac.uk/Record/cronfa71550 |
| first_indexed |
2026-03-04T15:27:16Z |
|---|---|
| last_indexed |
2026-03-04T15:27:16Z |
| id |
cronfa71550 |
| recordtype |
SURis |
| fullrecord |
<?xml version="1.0" encoding="utf-8"?><rfc1807 xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"><bib-version>v2</bib-version><id>71550</id><entry>2026-03-04</entry><title>Battle Rap as a Framework for Human-Machine Co-Creation. In Proceedings of the 16th International Conference on Computational Creativity</title><swanseaauthors><author><sid>5ddde1ecc99923098fd92c797ee0020b</sid><ORCID>0000-0002-0454-8183</ORCID><firstname>Amanda</firstname><surname>Rogers</surname><name>Amanda Rogers</name><active>true</active><ethesisStudent>false</ethesisStudent></author><author><sid>10b46d7843c2ba53d116ca2ed9abb56e</sid><ORCID>0000-0001-7657-7373</ORCID><firstname>Matt</firstname><surname>Jones</surname><name>Matt Jones</name><active>true</active><ethesisStudent>false</ethesisStudent></author><author><sid>6206f027aca1e3a5ff6b8cd224248bc2</sid><firstname>Alma</firstname><surname>Rahat</surname><name>Alma Rahat</name><active>true</active><ethesisStudent>false</ethesisStudent></author></swanseaauthors><date>2026-03-04</date><deptcode>BGPS</deptcode><abstract>We present a human-in-the-loop GAN framework for battle rap, where a human artist (MC) serves as generator, and the AI acts as an adaptive discriminator. The AI provides feedback on rhyme complexity, coherence, and stylistic alignment, challenging the MC’s improvisational skill. Fine-tuned language models emulate diverse rap styles, while voice cloning creates adversarial loops: the MC competesagainst stylised versions of their own voice in a dynamic, selfreflective duel. The system follows a dual-phase process: (i) an Emulation Phase, where AI mimics established flows to reinforce technical mastery, and (ii) an Improvisation Phase, where AI disrupts expectations to prompt originality. This ensures that creative growth emerges from constraint and challenge. Success is judged through MC evaluations of the AI’s performance as an adversary. Framed as a study paper, this work offers a thought experiment in adversarial co-creativity, modelling how AI might inspire, rather than merely assist, human expression. Beyond computational modelling, the framework offers insights into machine-mediated creativityand how AI can be designed to provoke human creativity through improvisation, challenge, and real-time performance. The study positions the AI as a dynamic co-performer capable of eliciting novel artistic responses. As such, it contributes to emerging discourse on creative AI systems that influence, not just assist, human expression</abstract><type>Conference Paper/Proceeding/Abstract</type><journal>Conference: ICCC25 - 16th International Conference on Computational Creativity</journal><volume/><journalNumber/><paginationStart/><paginationEnd/><publisher/><placeOfPublication/><isbnPrint/><isbnElectronic/><issnPrint/><issnElectronic/><keywords>AI, creativity, rap</keywords><publishedDay>1</publishedDay><publishedMonth>8</publishedMonth><publishedYear>2025</publishedYear><publishedDate>2025-08-01</publishedDate><doi/><url>https://computationalcreativity.net/iccc25/papers/iccc25-olatunji2025battle.pdf</url><notes/><college>COLLEGE NANME</college><department>Biosciences Geography and Physics School</department><CollegeCode>COLLEGE CODE</CollegeCode><DepartmentCode>BGPS</DepartmentCode><institution>Swansea University</institution><apcterm/><funders>EPSRC studentship</funders><projectreference/><lastEdited>2026-03-04T15:41:19.6670299</lastEdited><Created>2026-03-04T15:18:30.2175171</Created><path><level id="1">Faculty of Science and Engineering</level><level id="2">School of Biosciences, Geography and Physics - Geography</level></path><authors><author><firstname>Amanda</firstname><surname>Rogers</surname><orcid>0000-0002-0454-8183</orcid><order>1</order></author><author><firstname>Matt</firstname><surname>Jones</surname><orcid>0000-0001-7657-7373</orcid><order>2</order></author><author><firstname>Alma</firstname><surname>Rahat</surname><order>3</order></author><author><firstname>Ibukun</firstname><surname>Olatunji</surname><order>4</order></author><author><firstname>Matt</firstname><surname>Sheppard</surname><order>5</order></author></authors><documents/><OutputDurs/></rfc1807> |
| spelling |
v2 71550 2026-03-04 Battle Rap as a Framework for Human-Machine Co-Creation. In Proceedings of the 16th International Conference on Computational Creativity 5ddde1ecc99923098fd92c797ee0020b 0000-0002-0454-8183 Amanda Rogers Amanda Rogers true false 10b46d7843c2ba53d116ca2ed9abb56e 0000-0001-7657-7373 Matt Jones Matt Jones true false 6206f027aca1e3a5ff6b8cd224248bc2 Alma Rahat Alma Rahat true false 2026-03-04 BGPS We present a human-in-the-loop GAN framework for battle rap, where a human artist (MC) serves as generator, and the AI acts as an adaptive discriminator. The AI provides feedback on rhyme complexity, coherence, and stylistic alignment, challenging the MC’s improvisational skill. Fine-tuned language models emulate diverse rap styles, while voice cloning creates adversarial loops: the MC competesagainst stylised versions of their own voice in a dynamic, selfreflective duel. The system follows a dual-phase process: (i) an Emulation Phase, where AI mimics established flows to reinforce technical mastery, and (ii) an Improvisation Phase, where AI disrupts expectations to prompt originality. This ensures that creative growth emerges from constraint and challenge. Success is judged through MC evaluations of the AI’s performance as an adversary. Framed as a study paper, this work offers a thought experiment in adversarial co-creativity, modelling how AI might inspire, rather than merely assist, human expression. Beyond computational modelling, the framework offers insights into machine-mediated creativityand how AI can be designed to provoke human creativity through improvisation, challenge, and real-time performance. The study positions the AI as a dynamic co-performer capable of eliciting novel artistic responses. As such, it contributes to emerging discourse on creative AI systems that influence, not just assist, human expression Conference Paper/Proceeding/Abstract Conference: ICCC25 - 16th International Conference on Computational Creativity AI, creativity, rap 1 8 2025 2025-08-01 https://computationalcreativity.net/iccc25/papers/iccc25-olatunji2025battle.pdf COLLEGE NANME Biosciences Geography and Physics School COLLEGE CODE BGPS Swansea University EPSRC studentship 2026-03-04T15:41:19.6670299 2026-03-04T15:18:30.2175171 Faculty of Science and Engineering School of Biosciences, Geography and Physics - Geography Amanda Rogers 0000-0002-0454-8183 1 Matt Jones 0000-0001-7657-7373 2 Alma Rahat 3 Ibukun Olatunji 4 Matt Sheppard 5 |
| title |
Battle Rap as a Framework for Human-Machine Co-Creation. In Proceedings of the 16th International Conference on Computational Creativity |
| spellingShingle |
Battle Rap as a Framework for Human-Machine Co-Creation. In Proceedings of the 16th International Conference on Computational Creativity Amanda Rogers Matt Jones Alma Rahat |
| title_short |
Battle Rap as a Framework for Human-Machine Co-Creation. In Proceedings of the 16th International Conference on Computational Creativity |
| title_full |
Battle Rap as a Framework for Human-Machine Co-Creation. In Proceedings of the 16th International Conference on Computational Creativity |
| title_fullStr |
Battle Rap as a Framework for Human-Machine Co-Creation. In Proceedings of the 16th International Conference on Computational Creativity |
| title_full_unstemmed |
Battle Rap as a Framework for Human-Machine Co-Creation. In Proceedings of the 16th International Conference on Computational Creativity |
| title_sort |
Battle Rap as a Framework for Human-Machine Co-Creation. In Proceedings of the 16th International Conference on Computational Creativity |
| author_id_str_mv |
5ddde1ecc99923098fd92c797ee0020b 10b46d7843c2ba53d116ca2ed9abb56e 6206f027aca1e3a5ff6b8cd224248bc2 |
| author_id_fullname_str_mv |
5ddde1ecc99923098fd92c797ee0020b_***_Amanda Rogers 10b46d7843c2ba53d116ca2ed9abb56e_***_Matt Jones 6206f027aca1e3a5ff6b8cd224248bc2_***_Alma Rahat |
| author |
Amanda Rogers Matt Jones Alma Rahat |
| author2 |
Amanda Rogers Matt Jones Alma Rahat Ibukun Olatunji Matt Sheppard |
| format |
Conference Paper/Proceeding/Abstract |
| container_title |
Conference: ICCC25 - 16th International Conference on Computational Creativity |
| publishDate |
2025 |
| institution |
Swansea University |
| college_str |
Faculty of Science and Engineering |
| hierarchytype |
|
| hierarchy_top_id |
facultyofscienceandengineering |
| hierarchy_top_title |
Faculty of Science and Engineering |
| hierarchy_parent_id |
facultyofscienceandengineering |
| hierarchy_parent_title |
Faculty of Science and Engineering |
| department_str |
School of Biosciences, Geography and Physics - Geography{{{_:::_}}}Faculty of Science and Engineering{{{_:::_}}}School of Biosciences, Geography and Physics - Geography |
| url |
https://computationalcreativity.net/iccc25/papers/iccc25-olatunji2025battle.pdf |
| document_store_str |
0 |
| active_str |
0 |
| description |
We present a human-in-the-loop GAN framework for battle rap, where a human artist (MC) serves as generator, and the AI acts as an adaptive discriminator. The AI provides feedback on rhyme complexity, coherence, and stylistic alignment, challenging the MC’s improvisational skill. Fine-tuned language models emulate diverse rap styles, while voice cloning creates adversarial loops: the MC competesagainst stylised versions of their own voice in a dynamic, selfreflective duel. The system follows a dual-phase process: (i) an Emulation Phase, where AI mimics established flows to reinforce technical mastery, and (ii) an Improvisation Phase, where AI disrupts expectations to prompt originality. This ensures that creative growth emerges from constraint and challenge. Success is judged through MC evaluations of the AI’s performance as an adversary. Framed as a study paper, this work offers a thought experiment in adversarial co-creativity, modelling how AI might inspire, rather than merely assist, human expression. Beyond computational modelling, the framework offers insights into machine-mediated creativityand how AI can be designed to provoke human creativity through improvisation, challenge, and real-time performance. The study positions the AI as a dynamic co-performer capable of eliciting novel artistic responses. As such, it contributes to emerging discourse on creative AI systems that influence, not just assist, human expression |
| published_date |
2025-08-01T15:41:21Z |
| _version_ |
1858746587630534656 |
| score |
11.453587 |

