Book chapter 705 views
No freedom, no honour: Red Dead Redemption 2 and heritage as procedural rhetoric
Mobile Heritage: Practices, Interventions, Politics, Pages: 25 - 37
Swansea University Author:
Leighton Evans
Abstract
This chapter explores how heritage experiences in games are shaped by the procedural rhetoric embedded in games as an expression of the intentions, biases, and visions of developers. Video games are an example of the mobility of ideas and concepts, enabling virtual as well as physical mobility. Thro...
| Published in: | Mobile Heritage: Practices, Interventions, Politics |
|---|---|
| ISBN: | 9781003400288 |
| Published: |
London
Taylor and Francis
2025
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| Online Access: |
https://www.taylorfrancis.com/chapters/edit/10.4324/9781003400288-2/freedom-honour-leighton-evans |
| URI: | https://cronfa.swan.ac.uk/Record/cronfa69372 |
| first_indexed |
2025-04-30T12:25:09Z |
|---|---|
| last_indexed |
2025-05-30T06:09:50Z |
| id |
cronfa69372 |
| recordtype |
SURis |
| fullrecord |
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| spelling |
2025-05-29T11:52:09.5347839 v2 69372 2025-04-30 No freedom, no honour: Red Dead Redemption 2 and heritage as procedural rhetoric cc05810f3465ddddd6814e131f4e9a79 0000-0002-6875-6301 Leighton Evans Leighton Evans true false 2025-04-30 CACS This chapter explores how heritage experiences in games are shaped by the procedural rhetoric embedded in games as an expression of the intentions, biases, and visions of developers. Video games are an example of the mobility of ideas and concepts, enabling virtual as well as physical mobility. Through a case study of the popular game Red Dead Redemption 2 (RDR2), the chapter examines how the experience of playing the game, and engaging with its underlying encoded ideologies, can shape understandings of a particular historical time and space as well as societal relations (in this case those of the ‘wild west’). By decoding the ideologies produced in playing RDR2, the chapter critically considers how ideological shaping in digital games affects players understanding of heritage, history, as well as our historical (and present) roles through, for example, particular characterisations of women and non-white figures. While the historical experience of Red Dead Redemption 2 is not the history of the West, it has become one understood by millions of gamers thanks to the virtual and physical mobility of digital games. The virtual mobilisation of a unique, partial, and culturally defined historical interpretation is, in this and many other instances, the mobilisation of a set of concepts, ideologies, and understandings that demand critical appraisal. Book chapter Mobile Heritage: Practices, Interventions, Politics 25 37 Taylor and Francis London 9781003400288 22 4 2025 2025-04-22 https://www.taylorfrancis.com/chapters/edit/10.4324/9781003400288-2/freedom-honour-leighton-evans COLLEGE NANME Culture and Communications School COLLEGE CODE CACS Swansea University Not Required 2025-05-29T11:52:09.5347839 2025-04-30T13:04:18.2374099 Faculty of Humanities and Social Sciences School of Culture and Communication - Media, Communications, Journalism and PR Leighton Evans 0000-0002-6875-6301 1 Under embargo Under embargo 2025-04-30T13:24:35.8874686 Output 192160 application/pdf Accepted Manuscript true 2026-10-22T00:00:00.0000000 true eng |
| title |
No freedom, no honour: Red Dead Redemption 2 and heritage as procedural rhetoric |
| spellingShingle |
No freedom, no honour: Red Dead Redemption 2 and heritage as procedural rhetoric Leighton Evans |
| title_short |
No freedom, no honour: Red Dead Redemption 2 and heritage as procedural rhetoric |
| title_full |
No freedom, no honour: Red Dead Redemption 2 and heritage as procedural rhetoric |
| title_fullStr |
No freedom, no honour: Red Dead Redemption 2 and heritage as procedural rhetoric |
| title_full_unstemmed |
No freedom, no honour: Red Dead Redemption 2 and heritage as procedural rhetoric |
| title_sort |
No freedom, no honour: Red Dead Redemption 2 and heritage as procedural rhetoric |
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Leighton Evans |
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Mobile Heritage: Practices, Interventions, Politics |
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25 |
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Swansea University |
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9781003400288 |
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Taylor and Francis |
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https://www.taylorfrancis.com/chapters/edit/10.4324/9781003400288-2/freedom-honour-leighton-evans |
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| description |
This chapter explores how heritage experiences in games are shaped by the procedural rhetoric embedded in games as an expression of the intentions, biases, and visions of developers. Video games are an example of the mobility of ideas and concepts, enabling virtual as well as physical mobility. Through a case study of the popular game Red Dead Redemption 2 (RDR2), the chapter examines how the experience of playing the game, and engaging with its underlying encoded ideologies, can shape understandings of a particular historical time and space as well as societal relations (in this case those of the ‘wild west’). By decoding the ideologies produced in playing RDR2, the chapter critically considers how ideological shaping in digital games affects players understanding of heritage, history, as well as our historical (and present) roles through, for example, particular characterisations of women and non-white figures. While the historical experience of Red Dead Redemption 2 is not the history of the West, it has become one understood by millions of gamers thanks to the virtual and physical mobility of digital games. The virtual mobilisation of a unique, partial, and culturally defined historical interpretation is, in this and many other instances, the mobilisation of a set of concepts, ideologies, and understandings that demand critical appraisal. |
| published_date |
2025-04-22T05:28:00Z |
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1851097854497521664 |
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11.089386 |

