Edited book 497 views
Virtual Reality Gaming: Perspectives on Immersion, Embodiment and Presence
Swansea University Author:
Leighton Evans
Abstract
Virtual Reality Gaming: Perspectives on Immersion, Embodiment and Presence
| ISBN: | 9781835493779 9781835493786 |
|---|---|
| Published: |
Emerald
2025
|
| Online Access: |
https://bookstore.emerald.com/virtual-reality-gaming-hb-9781835493779.html |
| URI: | https://cronfa.swan.ac.uk/Record/cronfa69208 |
| first_indexed |
2025-04-02T12:39:22Z |
|---|---|
| last_indexed |
2025-05-30T06:09:23Z |
| id |
cronfa69208 |
| recordtype |
SURis |
| fullrecord |
<?xml version="1.0"?><rfc1807><datestamp>2025-05-29T14:54:53.0467711</datestamp><bib-version>v2</bib-version><id>69208</id><entry>2025-04-02</entry><title>Virtual Reality Gaming: Perspectives on Immersion, Embodiment and Presence</title><swanseaauthors><author><sid>cc05810f3465ddddd6814e131f4e9a79</sid><ORCID>0000-0002-6875-6301</ORCID><firstname>Leighton</firstname><surname>Evans</surname><name>Leighton Evans</name><active>true</active><ethesisStudent>false</ethesisStudent></author></swanseaauthors><date>2025-04-02</date><deptcode>CACS</deptcode><abstract/><type>Edited book</type><journal/><volume/><journalNumber/><paginationStart/><paginationEnd/><publisher>Emerald</publisher><placeOfPublication/><isbnPrint>9781835493779</isbnPrint><isbnElectronic>9781835493786</isbnElectronic><issnPrint/><issnElectronic/><keywords>Virtual Reality, Gaming, Presence, Embodiment, Immersion</keywords><publishedDay>21</publishedDay><publishedMonth>2</publishedMonth><publishedYear>2025</publishedYear><publishedDate>2025-02-21</publishedDate><doi/><url>https://bookstore.emerald.com/virtual-reality-gaming-hb-9781835493779.html</url><notes/><college>COLLEGE NANME</college><department>Culture and Communications School</department><CollegeCode>COLLEGE CODE</CollegeCode><DepartmentCode>CACS</DepartmentCode><institution>Swansea University</institution><apcterm/><funders/><projectreference/><lastEdited>2025-05-29T14:54:53.0467711</lastEdited><Created>2025-04-02T13:36:19.5979043</Created><path><level id="1">Faculty of Humanities and Social Sciences</level><level id="2">School of Culture and Communication - Media, Communications, Journalism and PR</level></path><authors><author><firstname>Leighton</firstname><surname>Evans</surname><orcid>0000-0002-6875-6301</orcid><order>1</order></author></authors><documents/><OutputDurs/></rfc1807> |
| spelling |
2025-05-29T14:54:53.0467711 v2 69208 2025-04-02 Virtual Reality Gaming: Perspectives on Immersion, Embodiment and Presence cc05810f3465ddddd6814e131f4e9a79 0000-0002-6875-6301 Leighton Evans Leighton Evans true false 2025-04-02 CACS Edited book Emerald 9781835493779 9781835493786 Virtual Reality, Gaming, Presence, Embodiment, Immersion 21 2 2025 2025-02-21 https://bookstore.emerald.com/virtual-reality-gaming-hb-9781835493779.html COLLEGE NANME Culture and Communications School COLLEGE CODE CACS Swansea University 2025-05-29T14:54:53.0467711 2025-04-02T13:36:19.5979043 Faculty of Humanities and Social Sciences School of Culture and Communication - Media, Communications, Journalism and PR Leighton Evans 0000-0002-6875-6301 1 |
| title |
Virtual Reality Gaming: Perspectives on Immersion, Embodiment and Presence |
| spellingShingle |
Virtual Reality Gaming: Perspectives on Immersion, Embodiment and Presence Leighton Evans |
| title_short |
Virtual Reality Gaming: Perspectives on Immersion, Embodiment and Presence |
| title_full |
Virtual Reality Gaming: Perspectives on Immersion, Embodiment and Presence |
| title_fullStr |
Virtual Reality Gaming: Perspectives on Immersion, Embodiment and Presence |
| title_full_unstemmed |
Virtual Reality Gaming: Perspectives on Immersion, Embodiment and Presence |
| title_sort |
Virtual Reality Gaming: Perspectives on Immersion, Embodiment and Presence |
| author_id_str_mv |
cc05810f3465ddddd6814e131f4e9a79 |
| author_id_fullname_str_mv |
cc05810f3465ddddd6814e131f4e9a79_***_Leighton Evans |
| author |
Leighton Evans |
| author2 |
Leighton Evans |
| format |
Edited book |
| publishDate |
2025 |
| institution |
Swansea University |
| isbn |
9781835493779 9781835493786 |
| publisher |
Emerald |
| college_str |
Faculty of Humanities and Social Sciences |
| hierarchytype |
|
| hierarchy_top_id |
facultyofhumanitiesandsocialsciences |
| hierarchy_top_title |
Faculty of Humanities and Social Sciences |
| hierarchy_parent_id |
facultyofhumanitiesandsocialsciences |
| hierarchy_parent_title |
Faculty of Humanities and Social Sciences |
| department_str |
School of Culture and Communication - Media, Communications, Journalism and PR{{{_:::_}}}Faculty of Humanities and Social Sciences{{{_:::_}}}School of Culture and Communication - Media, Communications, Journalism and PR |
| url |
https://bookstore.emerald.com/virtual-reality-gaming-hb-9781835493779.html |
| document_store_str |
0 |
| active_str |
0 |
| published_date |
2025-02-21T05:24:02Z |
| _version_ |
1851550589190668288 |
| score |
11.090091 |

