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How Do XR Technologies Remediate Museum Curatorial Practices and User Experience? / ZHENNUO SONG

Swansea University Author: ZHENNUO SONG

  • E-Thesis – open access under embargo until: 7th August 2028

DOI (Published version): 10.23889/SUthesis.67352

Abstract

Over the past 20 years, the integration of digital media into museum curatorial methodologies and visitor engagement strategies has been profound, with extended reality (XR) technologies emerging as pivotal components in this digital museology evolution. A review of existing literature highlights fo...

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Published: Swansea, Wales, UK 2024
Institution: Swansea University
Degree level: Doctoral
Degree name: Ph.D
Supervisor: Evans, Leighton, Rees, Sian
URI: https://cronfa.swan.ac.uk/Record/cronfa67352
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first_indexed 2024-08-08T12:31:17Z
last_indexed 2024-08-08T12:31:17Z
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spelling v2 67352 2024-08-08 How Do XR Technologies Remediate Museum Curatorial Practices and User Experience? 0e2cf5ff5254e40361be70e5b43606e2 ZHENNUO SONG ZHENNUO SONG true false 2024-08-08 Over the past 20 years, the integration of digital media into museum curatorial methodologies and visitor engagement strategies has been profound, with extended reality (XR) technologies emerging as pivotal components in this digital museology evolution. A review of existing literature highlights focuses on the technological tools and solutions, the various forms of experience modalities as well as evaluation process, findings, and limitations of XR cases in cultural heritage (CH). However, there are few instances of research that focuses on the theoretical aspects of this use of XR. This gap presents a significant opportunity to provide explanations for the effectiveness (or failures) of XR museum applications from a theoretical and philosophical position. To bridge this gap, the current research adopts phenomenological and post-phenomenological frameworks to theoretically underpin the operational success of XR in CH applications. Employing a qualitative research approach, this thesis analyzes data from case studies, surveys, and interviews. The investigation encompasses four case studies, including one AR and three VR applications, leveraging user experience (UX) testing methods such as semi-structured observations and interviews to gauge 22 user responses to XR museum exhibits. The sample size of 22 users was determined based on typical museum visitor profiles to ensure a representative range of perspectives. Furthermore, discussions with 22 XR specialists and museum curators were conducted to gain insight into the design and development motivations behind these applications. Findings reveal two main areas: digital curation's influence on conceptualizing and delivering virtual museum experiences, and these experiences' impact on visitor engagement. Importantly, this research proposes a philosophical shift in museum conceptualization, treating artifacts as living history that fosters an emotional and interactive visitor experience. This vision champions museums as dynamic, responsive entities, where technology and narrative create a sense of home and belonging, inviting visitors to actively participate in and contribute to the cultural narrative. E-Thesis Swansea, Wales, UK extended reality, museums, curation, user experience, phenomenology, revealing of things 7 8 2024 2024-08-07 10.23889/SUthesis.67352 ORCiD identifier https://orcid.org/0000-0003-1053-7816 COLLEGE NANME COLLEGE CODE Swansea University Evans, Leighton, Rees, Sian Doctoral Ph.D 2024-08-14T13:01:07.1868012 2024-08-08T13:26:29.4955893 Faculty of Humanities and Social Sciences School of Culture and Communication - Media, Communications, Journalism and PR ZHENNUO SONG 1 Under embargo Under embargo 2024-08-08T13:38:21.7847720 Output 3863318 application/pdf E-Thesis – open access true 2028-08-07T00:00:00.0000000 Copyright: The Author, Zhennuo Song, 2024. Released under the terms of a Creative Commons Attribution-Only (CC-BY) license. Third party content is excluded for use under the license terms. true eng https://creativecommons.org/licenses/by/4.0/deed.en
title How Do XR Technologies Remediate Museum Curatorial Practices and User Experience?
spellingShingle How Do XR Technologies Remediate Museum Curatorial Practices and User Experience?
ZHENNUO SONG
title_short How Do XR Technologies Remediate Museum Curatorial Practices and User Experience?
title_full How Do XR Technologies Remediate Museum Curatorial Practices and User Experience?
title_fullStr How Do XR Technologies Remediate Museum Curatorial Practices and User Experience?
title_full_unstemmed How Do XR Technologies Remediate Museum Curatorial Practices and User Experience?
title_sort How Do XR Technologies Remediate Museum Curatorial Practices and User Experience?
author_id_str_mv 0e2cf5ff5254e40361be70e5b43606e2
author_id_fullname_str_mv 0e2cf5ff5254e40361be70e5b43606e2_***_ZHENNUO SONG
author ZHENNUO SONG
author2 ZHENNUO SONG
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institution Swansea University
doi_str_mv 10.23889/SUthesis.67352
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hierarchy_top_title Faculty of Humanities and Social Sciences
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department_str School of Culture and Communication - Media, Communications, Journalism and PR{{{_:::_}}}Faculty of Humanities and Social Sciences{{{_:::_}}}School of Culture and Communication - Media, Communications, Journalism and PR
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description Over the past 20 years, the integration of digital media into museum curatorial methodologies and visitor engagement strategies has been profound, with extended reality (XR) technologies emerging as pivotal components in this digital museology evolution. A review of existing literature highlights focuses on the technological tools and solutions, the various forms of experience modalities as well as evaluation process, findings, and limitations of XR cases in cultural heritage (CH). However, there are few instances of research that focuses on the theoretical aspects of this use of XR. This gap presents a significant opportunity to provide explanations for the effectiveness (or failures) of XR museum applications from a theoretical and philosophical position. To bridge this gap, the current research adopts phenomenological and post-phenomenological frameworks to theoretically underpin the operational success of XR in CH applications. Employing a qualitative research approach, this thesis analyzes data from case studies, surveys, and interviews. The investigation encompasses four case studies, including one AR and three VR applications, leveraging user experience (UX) testing methods such as semi-structured observations and interviews to gauge 22 user responses to XR museum exhibits. The sample size of 22 users was determined based on typical museum visitor profiles to ensure a representative range of perspectives. Furthermore, discussions with 22 XR specialists and museum curators were conducted to gain insight into the design and development motivations behind these applications. Findings reveal two main areas: digital curation's influence on conceptualizing and delivering virtual museum experiences, and these experiences' impact on visitor engagement. Importantly, this research proposes a philosophical shift in museum conceptualization, treating artifacts as living history that fosters an emotional and interactive visitor experience. This vision champions museums as dynamic, responsive entities, where technology and narrative create a sense of home and belonging, inviting visitors to actively participate in and contribute to the cultural narrative.
published_date 2024-08-07T13:01:05Z
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