Journal article 288 views 33 downloads
Should We Play Games Where Energy Is Concerned? Perceptions of Serious Gaming as a Technology to Motivate Energy Behaviour Change among Social Housing Residents
Sustainability, Volume: 10, Issue: 6, Start page: 1729
Swansea University Author: Becki Hafner
-
PDF | Version of Record
© 2018 by the authors. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license.
Download (259.26KB)
DOI (Published version): 10.3390/su10061729
Abstract
The invisibility and intangibility of energy are key challenges faced by communicators looking to reduce household energy demand. ‘Serious games’—defined as formalized, goal-oriented games designed to educate, or promote health and well-being—are one potential strategy that may help to alleviate the...
Published in: | Sustainability |
---|---|
ISSN: | 2071-1050 |
Published: |
MDPI AG
2018
|
Online Access: |
Check full text
|
URI: | https://cronfa.swan.ac.uk/Record/cronfa66435 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Abstract: |
The invisibility and intangibility of energy are key challenges faced by communicators looking to reduce household energy demand. ‘Serious games’—defined as formalized, goal-oriented games designed to educate, or promote health and well-being—are one potential strategy that may help to alleviate these challenges. This paper discusses the suitability of serious gaming as an educational and behavioural change tool within the context of social housing—a faction often overlooked when it comes to household energy research. The paper takes a two-part approach. First, we review current literature on serious energy games, and second, we discuss perceptions of serious energy games amongst social housing residents using data from two surveys (Survey A, n = 536; Survey B, n = 78). Perceptions of serious energy games were found to be mixed. Some residents liked the idea of a game for energy, particularly if clear, actionable solutions for reducing energy bills were provided. However, others were disinterested, due to existing time pressures, negative perceptions of gaming, and limited confidence using computers or tablets. As such, uptake may be met with challenges. The findings highlight the need for interdisciplinary collaborations and user-led approaches for the design of successful and engaging serious energy games. |
---|---|
Keywords: |
serious gaming; household energy use; social housing; public perceptions |
College: |
Faculty of Medicine, Health and Life Sciences |
Funders: |
This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No. 649673. |
Issue: |
6 |
Start Page: |
1729 |