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Eye movement behavior in a real-world virtual reality task reveals ADHD in children
Scientific Reports, Volume: 12, Issue: 1
Swansea University Author: Joe MacInnes
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DOI (Published version): 10.1038/s41598-022-24552-4
Abstract
Eye movements and other rich data obtained in virtual reality (VR) environments resembling situations where symptoms are manifested could help in the objective detection of various symptoms in clinical conditions. In the present study, 37 children with attention deficit hyperactivity disorder and 36...
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ISSN: | 2045-2322 |
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URI: | https://cronfa.swan.ac.uk/Record/cronfa63400 |
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v2 63400 2023-05-11 Eye movement behavior in a real-world virtual reality task reveals ADHD in children 06dcb003ec50192bafde2c77bef4fd5c 0000-0002-5134-1601 Joe MacInnes Joe MacInnes true false 2023-05-11 SCS Eye movements and other rich data obtained in virtual reality (VR) environments resembling situations where symptoms are manifested could help in the objective detection of various symptoms in clinical conditions. In the present study, 37 children with attention deficit hyperactivity disorder and 36 typically developing controls (9–13 y.o) played a lifelike prospective memory game using head-mounted display with inbuilt 90 Hz eye tracker. Eye movement patterns had prominent group differences, but they were dispersed across the full performance time rather than associated with specific events or stimulus features. A support vector machine classifier trained on eye movement data showed excellent discrimination ability with 0.92 area under curve, which was significantly higher than for task performance measures or for eye movements obtained in a visual search task. We demonstrated that a naturalistic VR task combined with eye tracking allows accurate prediction of attention deficits, paving the way for precision diagnostics. Journal Article Scientific Reports 12 1 Springer Science and Business Media LLC 2045-2322 0 0 0 0001-01-01 10.1038/s41598-022-24552-4 http://dx.doi.org/10.1038/s41598-022-24552-4 COLLEGE NANME Computer Science COLLEGE CODE SCS Swansea University 2023-06-08T14:42:35.5750234 2023-05-11T11:27:20.7284451 Faculty of Science and Engineering School of Mathematics and Computer Science - Computer Science Liya Merzon 1 Kati Pettersson 2 Eeva T. Aronen 3 Hanna Huhdanpää 4 Erik Seesjärvi 5 Linda Henriksson 6 Joe MacInnes 0000-0002-5134-1601 7 Minna Mannerkoski 8 Emiliano Macaluso 9 Juha Salmi 10 63400__27583__bbaa9882c3844c6daea22403e17e9108.pdf 63400.pdf 2023-05-23T15:22:09.4766036 Output 1421342 application/pdf Version of Record true Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/. true eng http://creativecommons.org/licenses/by/4.0/ |
title |
Eye movement behavior in a real-world virtual reality task reveals ADHD in children |
spellingShingle |
Eye movement behavior in a real-world virtual reality task reveals ADHD in children Joe MacInnes |
title_short |
Eye movement behavior in a real-world virtual reality task reveals ADHD in children |
title_full |
Eye movement behavior in a real-world virtual reality task reveals ADHD in children |
title_fullStr |
Eye movement behavior in a real-world virtual reality task reveals ADHD in children |
title_full_unstemmed |
Eye movement behavior in a real-world virtual reality task reveals ADHD in children |
title_sort |
Eye movement behavior in a real-world virtual reality task reveals ADHD in children |
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Joe MacInnes |
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Liya Merzon Kati Pettersson Eeva T. Aronen Hanna Huhdanpää Erik Seesjärvi Linda Henriksson Joe MacInnes Minna Mannerkoski Emiliano Macaluso Juha Salmi |
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Scientific Reports |
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Swansea University |
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2045-2322 |
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10.1038/s41598-022-24552-4 |
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Springer Science and Business Media LLC |
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http://dx.doi.org/10.1038/s41598-022-24552-4 |
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description |
Eye movements and other rich data obtained in virtual reality (VR) environments resembling situations where symptoms are manifested could help in the objective detection of various symptoms in clinical conditions. In the present study, 37 children with attention deficit hyperactivity disorder and 36 typically developing controls (9–13 y.o) played a lifelike prospective memory game using head-mounted display with inbuilt 90 Hz eye tracker. Eye movement patterns had prominent group differences, but they were dispersed across the full performance time rather than associated with specific events or stimulus features. A support vector machine classifier trained on eye movement data showed excellent discrimination ability with 0.92 area under curve, which was significantly higher than for task performance measures or for eye movements obtained in a visual search task. We demonstrated that a naturalistic VR task combined with eye tracking allows accurate prediction of attention deficits, paving the way for precision diagnostics. |
published_date |
0001-01-01T14:42:34Z |
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