Conference Paper/Proceeding/Abstract 736 views 68 downloads
Modelling Zombies and Other Diseases
Proceedings of the Sixth APSCE International Conference on Computational Thinking and STEM Education, Pages: 18 - 21
Swansea University Authors: Faron Moller , Stewart Powell, Daniel Archambault , Max Sondag Sondag
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DOI (Published version): 10.34641/ctestem.2022.457
Abstract
Computational thinking (CT) has been integrated into K- 12 curricula globally. With the growing trend of initiating CT in early childhood education, great effort has been made in developing age-appropriate courses targeting young children. This study aims to introduce an instructional unit of CT ins...
Published in: | Proceedings of the Sixth APSCE International Conference on Computational Thinking and STEM Education |
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ISBN: | 978-94-6366-563-6 |
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Delft, The Netherlands
TU Delft OPEN Publishing
2022
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URI: | https://cronfa.swan.ac.uk/Record/cronfa61011 |
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With the growing trend of initiating CT in early childhood education, great effort has been made in developing age-appropriate courses targeting young children. This study aims to introduce an instructional unit of CT instruction for children aged 5-7, Coding Galaxy-Foundation, where unplugged activities and digital game-based learning were applied. A public primary school in Hong Kong was invited for delivering the course, where Grade 1 and Grade 3 students were involved (N=57). Six lessons were selected, covering basic CT concepts including sequences, decomposition, events, relative direction, debugging, loops, pattern recognition, and conditionals. Each lesson consisted of three sections, namely, a) concept introduction with daily-life examples, b) unplugged activities based on puzzles, and c) digital game practices with Coding Galaxy game app. Students’ attainment from the course was assessed in both cognitive and attitudinal facets. 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2022-10-10T16:20:30.4425949 v2 61011 2022-09-03 Modelling Zombies and Other Diseases bf25e0b52fe7c11c473cc48d306073f7 0000-0001-9535-8053 Faron Moller Faron Moller true false 65070af98811fb701f17078102c4e7ac Stewart Powell Stewart Powell true false 8fa6987716a22304ef04d3c3d50ef266 0000-0003-4978-8479 Daniel Archambault Daniel Archambault true false cddcb8ff6471133067229223edabfe98 Max Sondag Sondag Max Sondag Sondag true false 2022-09-03 SCS Computational thinking (CT) has been integrated into K- 12 curricula globally. With the growing trend of initiating CT in early childhood education, great effort has been made in developing age-appropriate courses targeting young children. This study aims to introduce an instructional unit of CT instruction for children aged 5-7, Coding Galaxy-Foundation, where unplugged activities and digital game-based learning were applied. A public primary school in Hong Kong was invited for delivering the course, where Grade 1 and Grade 3 students were involved (N=57). Six lessons were selected, covering basic CT concepts including sequences, decomposition, events, relative direction, debugging, loops, pattern recognition, and conditionals. Each lesson consisted of three sections, namely, a) concept introduction with daily-life examples, b) unplugged activities based on puzzles, and c) digital game practices with Coding Galaxy game app. Students’ attainment from the course was assessed in both cognitive and attitudinal facets. The results indicated that the course was effective in sustaining students’ CT cognitive performance and improving students’ coding attitudes, and female and Grade 3 cohorts were the most beneficiaries. Implications for further research and educational practices are discussed. Conference Paper/Proceeding/Abstract Proceedings of the Sixth APSCE International Conference on Computational Thinking and STEM Education 18 21 TU Delft OPEN Publishing Delft, The Netherlands 978-94-6366-563-6 6 10 2022 2022-10-06 10.34641/ctestem.2022.457 COLLEGE NANME Computer Science COLLEGE CODE SCS Swansea University Not Required 2022-10-10T16:20:30.4425949 2022-09-03T18:32:17.6173569 Faculty of Science and Engineering School of Mathematics and Computer Science - Computer Science Faron Moller 0000-0001-9535-8053 1 Stewart Powell 2 Phoebe Asplin 3 Daniel Archambault 0000-0003-4978-8479 4 Cagatay Turkay 5 Graham McNeill 6 Max Sondag Sondag 7 61011__25071__943e132e8c254f948d565209343a9bae.pdf CTE-STEM22.pdf 2022-09-03T18:45:20.3873418 Output 1238594 application/pdf Version of Record true This work is licensed under a Creative Commons Attribution 4.0 International License. true eng https://creativecommons.org/licenses/by/4.0/ |
title |
Modelling Zombies and Other Diseases |
spellingShingle |
Modelling Zombies and Other Diseases Faron Moller Stewart Powell Daniel Archambault Max Sondag Sondag |
title_short |
Modelling Zombies and Other Diseases |
title_full |
Modelling Zombies and Other Diseases |
title_fullStr |
Modelling Zombies and Other Diseases |
title_full_unstemmed |
Modelling Zombies and Other Diseases |
title_sort |
Modelling Zombies and Other Diseases |
author_id_str_mv |
bf25e0b52fe7c11c473cc48d306073f7 65070af98811fb701f17078102c4e7ac 8fa6987716a22304ef04d3c3d50ef266 cddcb8ff6471133067229223edabfe98 |
author_id_fullname_str_mv |
bf25e0b52fe7c11c473cc48d306073f7_***_Faron Moller 65070af98811fb701f17078102c4e7ac_***_Stewart Powell 8fa6987716a22304ef04d3c3d50ef266_***_Daniel Archambault cddcb8ff6471133067229223edabfe98_***_Max Sondag Sondag |
author |
Faron Moller Stewart Powell Daniel Archambault Max Sondag Sondag |
author2 |
Faron Moller Stewart Powell Phoebe Asplin Daniel Archambault Cagatay Turkay Graham McNeill Max Sondag Sondag |
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Conference Paper/Proceeding/Abstract |
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Proceedings of the Sixth APSCE International Conference on Computational Thinking and STEM Education |
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2022 |
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Swansea University |
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10.34641/ctestem.2022.457 |
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TU Delft OPEN Publishing |
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Computational thinking (CT) has been integrated into K- 12 curricula globally. With the growing trend of initiating CT in early childhood education, great effort has been made in developing age-appropriate courses targeting young children. This study aims to introduce an instructional unit of CT instruction for children aged 5-7, Coding Galaxy-Foundation, where unplugged activities and digital game-based learning were applied. A public primary school in Hong Kong was invited for delivering the course, where Grade 1 and Grade 3 students were involved (N=57). Six lessons were selected, covering basic CT concepts including sequences, decomposition, events, relative direction, debugging, loops, pattern recognition, and conditionals. Each lesson consisted of three sections, namely, a) concept introduction with daily-life examples, b) unplugged activities based on puzzles, and c) digital game practices with Coding Galaxy game app. Students’ attainment from the course was assessed in both cognitive and attitudinal facets. The results indicated that the course was effective in sustaining students’ CT cognitive performance and improving students’ coding attitudes, and female and Grade 3 cohorts were the most beneficiaries. Implications for further research and educational practices are discussed. |
published_date |
2022-10-06T04:19:35Z |
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1763754299421097984 |
score |
11.037603 |