No Cover Image

Journal article 56 views 3 downloads

A Proposed VR Platform for Supporting Blended Learning Post COVID-19

Simon Colreavy-Donelly Orcid Logo, Alan Ryan Orcid Logo, Stuart O’Connor Orcid Logo, Fabio Caraffini Orcid Logo, Stefan Kuhn Orcid Logo, Salim Hasshu Orcid Logo

Education Sciences, Volume: 12, Issue: 7, Start page: 435

Swansea University Author: Fabio Caraffini Orcid Logo

  • 60899_VoR.pdf

    PDF | Version of Record

    © 2022 by the authors.This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license

    Download (1.75MB)

Abstract

The COVID-19 pandemic caused a shift in teaching practice towards blended learning for many higher education institutions. This led to the rapid adoption of certain digital technologies within existing teaching structures as a means to meet student access needs. This paper is an attempt to summarise...

Full description

Published in: Education Sciences
ISSN: 2227-7102
Published: MDPI AG 2022
Online Access: Check full text

URI: https://cronfa.swan.ac.uk/Record/cronfa60899
Tags: Add Tag
No Tags, Be the first to tag this record!
Abstract: The COVID-19 pandemic caused a shift in teaching practice towards blended learning for many higher education institutions. This led to the rapid adoption of certain digital technologies within existing teaching structures as a means to meet student access needs. This paper is an attempt to summarise and extend pre-COVID-19 pedagogical research to leverage digital immersive technologies for blended teaching in the post-pandemic era. This paper forms both a review of these methodologies and a case study of the I-Ulysses Virtual Learning Environment as an example of a platform that leverages such immersive digital technologies and employs instrumental use of VR. To further clarify, the purpose of the paper is to describe and propose a distance learning solution with immersive VR qualities; this is what the I-Ulysses environment represents, as the main obstacle to learners of site-specific information during the pandemic has been lack of on-site accessibility. Furthermore, this is of key importance, because Joyce’s novel takes place in historical Dublin, where access to the physical location of the story is indispensable to a reader.
Keywords: audio-visual technologies; blended learning; pedagogy; virtual learning environments; virtual reality
College: Faculty of Science and Engineering
Funders: This research received no external funding.
Issue: 7
Start Page: 435