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Prototyping InContext: Exploring New Paradigms in User Experience Tools

Anna Carter Orcid Logo, Miriam Sturdee, Alan Dix

Proceedings of the 2022 International Conference on Advanced Visual Interfaces, Volume: 16, Pages: 1 - 5

Swansea University Authors: Anna Carter Orcid Logo, Alan Dix

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DOI (Published version): 10.1145/3531073.3531175

Abstract

The technologies we use in everyday contexts are designed and tested, using existing standards of usability. As technology advances standards are still based on planar displays and simple screen-based interactions. End-user digital devices need to consider context and physicality as additional influ...

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Published in: Proceedings of the 2022 International Conference on Advanced Visual Interfaces
ISBN: 978-1-4503-7535-1
Published: New York, NY, USA ACM 2022
URI: https://cronfa.swan.ac.uk/Record/cronfa60150
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spelling v2 60150 2022-06-07 Prototyping InContext: Exploring New Paradigms in User Experience Tools 415ce708c898a8da9f18d9499de6de11 0000-0002-2436-666X Anna Carter Anna Carter true false e31e47c578b2a6a39949aa7f149f4cf9 Alan Dix Alan Dix true false 2022-06-07 MACS The technologies we use in everyday contexts are designed and tested, using existing standards of usability. As technology advances standards are still based on planar displays and simple screen-based interactions. End-user digital devices need to consider context and physicality as additional influences on design. Additionally, accessibility and multi-modal interaction must be considered as we build technologies with interactions such as soundscapes to support user experience. When considering the tools we use to design existing interactions, we can evaluate new ways of working with software to support the development of the changing face of interactive devices. This paper presents two prototypes which explore the space of user experience design tools, first in the space of contextual cues when looking at multi device interaction, and second, in the space of physical prototyping. These prototypes are starting points for a wider discussion around the changing face of usability. We also discuss extending the scope of existing user experience design tools and rethinking what ”user experience” means when the devices we own are becoming ’aware’ of their surroundings, context, and have increasing agency. Conference Paper/Proceeding/Abstract Proceedings of the 2022 International Conference on Advanced Visual Interfaces 16 1 5 ACM New York, NY, USA 978-1-4503-7535-1 UX Design, UI Design, Prototyping, Design Tools, Storyboards, Wireframe, HCI Education 6 6 2022 2022-06-06 10.1145/3531073.3531175 COLLEGE NANME Mathematics and Computer Science School COLLEGE CODE MACS Swansea University External research funder(s) paid the OA fee (includes OA grants disbursed by the Library) UKRI, EP/M022722/1; EP/S021892/1 EP/M022722/1; EP/S021892/1 2024-10-18T16:11:40.6948962 2022-06-07T15:57:23.1332601 Faculty of Science and Engineering School of Mathematics and Computer Science - Computer Science Anna Carter 0000-0002-2436-666X 1 Miriam Sturdee 2 Alan Dix 3 60150__24484__416263ed6f424edd97250ab854611598.pdf 60150_VoR.pdf 2022-07-07T14:28:57.3401440 Output 5656690 application/pdf Version of Record true © 2022 Copyright held by the owner/author(s). This work is licensed under a Creative Commons Attribution 4.0 International License. true eng https://creativecommons.org/licenses/by/4.0/
title Prototyping InContext: Exploring New Paradigms in User Experience Tools
spellingShingle Prototyping InContext: Exploring New Paradigms in User Experience Tools
Anna Carter
Alan Dix
title_short Prototyping InContext: Exploring New Paradigms in User Experience Tools
title_full Prototyping InContext: Exploring New Paradigms in User Experience Tools
title_fullStr Prototyping InContext: Exploring New Paradigms in User Experience Tools
title_full_unstemmed Prototyping InContext: Exploring New Paradigms in User Experience Tools
title_sort Prototyping InContext: Exploring New Paradigms in User Experience Tools
author_id_str_mv 415ce708c898a8da9f18d9499de6de11
e31e47c578b2a6a39949aa7f149f4cf9
author_id_fullname_str_mv 415ce708c898a8da9f18d9499de6de11_***_Anna Carter
e31e47c578b2a6a39949aa7f149f4cf9_***_Alan Dix
author Anna Carter
Alan Dix
author2 Anna Carter
Miriam Sturdee
Alan Dix
format Conference Paper/Proceeding/Abstract
container_title Proceedings of the 2022 International Conference on Advanced Visual Interfaces
container_volume 16
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publishDate 2022
institution Swansea University
isbn 978-1-4503-7535-1
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publisher ACM
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hierarchy_parent_id facultyofscienceandengineering
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department_str School of Mathematics and Computer Science - Computer Science{{{_:::_}}}Faculty of Science and Engineering{{{_:::_}}}School of Mathematics and Computer Science - Computer Science
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description The technologies we use in everyday contexts are designed and tested, using existing standards of usability. As technology advances standards are still based on planar displays and simple screen-based interactions. End-user digital devices need to consider context and physicality as additional influences on design. Additionally, accessibility and multi-modal interaction must be considered as we build technologies with interactions such as soundscapes to support user experience. When considering the tools we use to design existing interactions, we can evaluate new ways of working with software to support the development of the changing face of interactive devices. This paper presents two prototypes which explore the space of user experience design tools, first in the space of contextual cues when looking at multi device interaction, and second, in the space of physical prototyping. These prototypes are starting points for a wider discussion around the changing face of usability. We also discuss extending the scope of existing user experience design tools and rethinking what ”user experience” means when the devices we own are becoming ’aware’ of their surroundings, context, and have increasing agency.
published_date 2022-06-06T16:11:38Z
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