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Examining the Deferred Effects of Gaming Platform and Game Speed of Advergames on Memory, Attitude, and Purchase Intention
Journal of Interactive Marketing, Volume: 55, Pages: 52 - 66
Swansea University Author: Yogesh Dwivedi
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©2021 All rights reserved. All article content, except where otherwise noted, is licensed under a Creative Commons Attribution Non-Commercial No Derivatives License (CC-BY-NC-ND)
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DOI (Published version): 10.1016/j.intmar.2021.01.002
Abstract
Examining the Deferred Effects of Gaming Platform and Game Speed of Advergames on Memory, Attitude, and Purchase Intention
Published in: | Journal of Interactive Marketing |
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ISSN: | 1094-9968 |
Published: |
Elsevier BV
2021
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URI: | https://cronfa.swan.ac.uk/Record/cronfa56029 |
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2021-07-14T10:23:16.5085983 v2 56029 2021-01-14 Examining the Deferred Effects of Gaming Platform and Game Speed of Advergames on Memory, Attitude, and Purchase Intention d154596e71b99ad1285563c8fdd373d7 0000-0002-5547-9990 Yogesh Dwivedi Yogesh Dwivedi true false 2021-01-14 BBU Journal Article Journal of Interactive Marketing 55 52 66 Elsevier BV 1094-9968 Advergame, brand familiarity, game speed, gaming platform, memory 1 8 2021 2021-08-01 10.1016/j.intmar.2021.01.002 COLLEGE NANME Business COLLEGE CODE BBU Swansea University 2021-07-14T10:23:16.5085983 2021-01-14T09:59:26.9048596 Faculty of Humanities and Social Sciences School of Management - Business Management Tathagata Ghosh 1 Sreejesh S. 2 Yogesh Dwivedi 0000-0002-5547-9990 3 56029__19055__caf0a7f7e438438caf860f8279b47e0c.pdf Revised Manuscript_R3.pdf 2021-01-14T10:04:20.0443269 Output 631312 application/pdf Accepted Manuscript true 2022-03-31T00:00:00.0000000 ©2021 All rights reserved. All article content, except where otherwise noted, is licensed under a Creative Commons Attribution Non-Commercial No Derivatives License (CC-BY-NC-ND) true eng https://creativecommons.org/licenses/by-nc-nd/4.0/ |
title |
Examining the Deferred Effects of Gaming Platform and Game Speed of Advergames on Memory, Attitude, and Purchase Intention |
spellingShingle |
Examining the Deferred Effects of Gaming Platform and Game Speed of Advergames on Memory, Attitude, and Purchase Intention Yogesh Dwivedi |
title_short |
Examining the Deferred Effects of Gaming Platform and Game Speed of Advergames on Memory, Attitude, and Purchase Intention |
title_full |
Examining the Deferred Effects of Gaming Platform and Game Speed of Advergames on Memory, Attitude, and Purchase Intention |
title_fullStr |
Examining the Deferred Effects of Gaming Platform and Game Speed of Advergames on Memory, Attitude, and Purchase Intention |
title_full_unstemmed |
Examining the Deferred Effects of Gaming Platform and Game Speed of Advergames on Memory, Attitude, and Purchase Intention |
title_sort |
Examining the Deferred Effects of Gaming Platform and Game Speed of Advergames on Memory, Attitude, and Purchase Intention |
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d154596e71b99ad1285563c8fdd373d7 |
author_id_fullname_str_mv |
d154596e71b99ad1285563c8fdd373d7_***_Yogesh Dwivedi |
author |
Yogesh Dwivedi |
author2 |
Tathagata Ghosh Sreejesh S. Yogesh Dwivedi |
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Journal article |
container_title |
Journal of Interactive Marketing |
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55 |
container_start_page |
52 |
publishDate |
2021 |
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Swansea University |
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1094-9968 |
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10.1016/j.intmar.2021.01.002 |
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Elsevier BV |
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Faculty of Humanities and Social Sciences |
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Faculty of Humanities and Social Sciences |
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Faculty of Humanities and Social Sciences |
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School of Management - Business Management{{{_:::_}}}Faculty of Humanities and Social Sciences{{{_:::_}}}School of Management - Business Management |
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2021-08-01T04:10:39Z |
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11.037166 |