Book chapter 1102 views
Can Virtual Reality assist the recoupling of theory and practice in Civil Engineering education?
Proceedings of the Virtual and Augmented Reality to Enhance Learning and Teaching in Higher Education Conference 2018, Pages: 33 - 42
Swansea University Authors: Patricia Xavier , Marc Holmes, Jude Clancy
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DOI (Published version): 10.1255/vrar2018.ch4
Abstract
Civil Engineering education is intended to prepare students for a career working in often large, dynamic and complex environments. Despite this,most education typically takes place in a classroom, with students engaging in learning conceptualised design processes while removed fromengaging with auth...
Published in: | Proceedings of the Virtual and Augmented Reality to Enhance Learning and Teaching in Higher Education Conference 2018 |
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ISBN: | 9781906715281 |
Published: |
IM Publications Open LLP
2019
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Online Access: |
http://dx.doi.org/10.1255/vrar2018.ch4 |
URI: | https://cronfa.swan.ac.uk/Record/cronfa52665 |
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2019-11-07T13:14:17Z |
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2020-09-17T03:15:31Z |
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<?xml version="1.0"?><rfc1807><datestamp>2019-11-07T11:40:30.3064610</datestamp><bib-version>v2</bib-version><id>52665</id><entry>2019-11-07</entry><title>Can Virtual Reality assist the recoupling of theory and practice in Civil Engineering education?</title><swanseaauthors><author><sid>278e26fd08e48be36f39790aeaff666f</sid><ORCID>0000-0002-5870-9659</ORCID><firstname>Patricia</firstname><surname>Xavier</surname><name>Patricia Xavier</name><active>true</active><ethesisStudent>false</ethesisStudent></author><author><sid>7d9f7bea373751cae6575e3e22d83fe7</sid><firstname>Marc</firstname><surname>Holmes</surname><name>Marc Holmes</name><active>true</active><ethesisStudent>false</ethesisStudent></author><author><sid>fb9ff99f465b7ce5c0a3669d246ac522</sid><ORCID>0000-0002-9138-3531</ORCID><firstname>Jude</firstname><surname>Clancy</surname><name>Jude Clancy</name><active>true</active><ethesisStudent>false</ethesisStudent></author></swanseaauthors><date>2019-11-07</date><deptcode>ACEM</deptcode><abstract>Civil Engineering education is intended to prepare students for a career working in often large, dynamic and complex environments. Despite this,most education typically takes place in a classroom, with students engaging in learning conceptualised design processes while removed fromengaging with authentic and contextualised tasks. Problem-based learning (PBL), where students are encouraged to take an inquiry-led ratherthan instructed approach to learning is often recommended as a solution to re-connecting theory and practice. Deriving the problem to be solvedin PBL from real case studies from industry can add to authenticity. However, the scale and complexity of, for example, a working site, is difficultto replicate.Virtual Reality (VR) can offer a realistic immersive experience and appears to have potential to effectively augment PBL in Civil Engineering education. This paper explores how familiar current students are with VR technology and how useful they perceive it to be for education. The paper alsoseeks to understand whether a relatively cheap and accessible VR solution (navigable site tour captured using 360° photospheres, viewed usinga Google Cardboard-type device and smartphone) can improve a PBL learning experience. Students were asked to complete a design exerciseinvolving a large excavation. They were then invited to view a VR experience of an excavation of the same size in order for them to compare theirconceptualised design with the experience of the actual investigation. Thematic analysis of student responses after the VR experience showedstudent responses were positive, with themes of fun, realism, improved sense of presence and scale emerging as perceived benefits. It is concludedthat VR has good potential to improve PBL tasks in Civil Engineering education, however, it is identified that more research is required to understand whether VR in PBL can help to develop the spatial intelligence of classroom-taught students.</abstract><type>Book chapter</type><journal>Proceedings of the Virtual and Augmented Reality to Enhance Learning and Teaching in Higher Education Conference 2018</journal><paginationStart>33</paginationStart><paginationEnd>42</paginationEnd><publisher>IM Publications Open LLP</publisher><isbnElectronic>9781906715281</isbnElectronic><keywords/><publishedDay>30</publishedDay><publishedMonth>5</publishedMonth><publishedYear>2019</publishedYear><publishedDate>2019-05-30</publishedDate><doi>10.1255/vrar2018.ch4</doi><url>http://dx.doi.org/10.1255/vrar2018.ch4</url><notes/><college>COLLEGE NANME</college><department>Aerospace, Civil, Electrical, and Mechanical Engineering</department><CollegeCode>COLLEGE CODE</CollegeCode><DepartmentCode>ACEM</DepartmentCode><institution>Swansea University</institution><apcterm/><lastEdited>2019-11-07T11:40:30.3064610</lastEdited><Created>2019-11-07T11:40:30.3064610</Created><authors><author><firstname>Patricia</firstname><surname>Xavier</surname><orcid>0000-0002-5870-9659</orcid><order>1</order></author><author><firstname>Marc</firstname><surname>Holmes</surname><order>2</order></author><author><firstname>Russell</firstname><surname>Evans</surname><order>3</order></author><author><firstname>Jude</firstname><surname>Clancy</surname><orcid>0000-0002-9138-3531</orcid><order>4</order></author></authors><documents/><OutputDurs/></rfc1807> |
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2019-11-07T11:40:30.3064610 v2 52665 2019-11-07 Can Virtual Reality assist the recoupling of theory and practice in Civil Engineering education? 278e26fd08e48be36f39790aeaff666f 0000-0002-5870-9659 Patricia Xavier Patricia Xavier true false 7d9f7bea373751cae6575e3e22d83fe7 Marc Holmes Marc Holmes true false fb9ff99f465b7ce5c0a3669d246ac522 0000-0002-9138-3531 Jude Clancy Jude Clancy true false 2019-11-07 ACEM Civil Engineering education is intended to prepare students for a career working in often large, dynamic and complex environments. Despite this,most education typically takes place in a classroom, with students engaging in learning conceptualised design processes while removed fromengaging with authentic and contextualised tasks. Problem-based learning (PBL), where students are encouraged to take an inquiry-led ratherthan instructed approach to learning is often recommended as a solution to re-connecting theory and practice. Deriving the problem to be solvedin PBL from real case studies from industry can add to authenticity. However, the scale and complexity of, for example, a working site, is difficultto replicate.Virtual Reality (VR) can offer a realistic immersive experience and appears to have potential to effectively augment PBL in Civil Engineering education. This paper explores how familiar current students are with VR technology and how useful they perceive it to be for education. The paper alsoseeks to understand whether a relatively cheap and accessible VR solution (navigable site tour captured using 360° photospheres, viewed usinga Google Cardboard-type device and smartphone) can improve a PBL learning experience. Students were asked to complete a design exerciseinvolving a large excavation. They were then invited to view a VR experience of an excavation of the same size in order for them to compare theirconceptualised design with the experience of the actual investigation. Thematic analysis of student responses after the VR experience showedstudent responses were positive, with themes of fun, realism, improved sense of presence and scale emerging as perceived benefits. It is concludedthat VR has good potential to improve PBL tasks in Civil Engineering education, however, it is identified that more research is required to understand whether VR in PBL can help to develop the spatial intelligence of classroom-taught students. Book chapter Proceedings of the Virtual and Augmented Reality to Enhance Learning and Teaching in Higher Education Conference 2018 33 42 IM Publications Open LLP 9781906715281 30 5 2019 2019-05-30 10.1255/vrar2018.ch4 http://dx.doi.org/10.1255/vrar2018.ch4 COLLEGE NANME Aerospace, Civil, Electrical, and Mechanical Engineering COLLEGE CODE ACEM Swansea University 2019-11-07T11:40:30.3064610 2019-11-07T11:40:30.3064610 Patricia Xavier 0000-0002-5870-9659 1 Marc Holmes 2 Russell Evans 3 Jude Clancy 0000-0002-9138-3531 4 |
title |
Can Virtual Reality assist the recoupling of theory and practice in Civil Engineering education? |
spellingShingle |
Can Virtual Reality assist the recoupling of theory and practice in Civil Engineering education? Patricia Xavier Marc Holmes Jude Clancy |
title_short |
Can Virtual Reality assist the recoupling of theory and practice in Civil Engineering education? |
title_full |
Can Virtual Reality assist the recoupling of theory and practice in Civil Engineering education? |
title_fullStr |
Can Virtual Reality assist the recoupling of theory and practice in Civil Engineering education? |
title_full_unstemmed |
Can Virtual Reality assist the recoupling of theory and practice in Civil Engineering education? |
title_sort |
Can Virtual Reality assist the recoupling of theory and practice in Civil Engineering education? |
author_id_str_mv |
278e26fd08e48be36f39790aeaff666f 7d9f7bea373751cae6575e3e22d83fe7 fb9ff99f465b7ce5c0a3669d246ac522 |
author_id_fullname_str_mv |
278e26fd08e48be36f39790aeaff666f_***_Patricia Xavier 7d9f7bea373751cae6575e3e22d83fe7_***_Marc Holmes fb9ff99f465b7ce5c0a3669d246ac522_***_Jude Clancy |
author |
Patricia Xavier Marc Holmes Jude Clancy |
author2 |
Patricia Xavier Marc Holmes Russell Evans Jude Clancy |
format |
Book chapter |
container_title |
Proceedings of the Virtual and Augmented Reality to Enhance Learning and Teaching in Higher Education Conference 2018 |
container_start_page |
33 |
publishDate |
2019 |
institution |
Swansea University |
isbn |
9781906715281 |
doi_str_mv |
10.1255/vrar2018.ch4 |
publisher |
IM Publications Open LLP |
url |
http://dx.doi.org/10.1255/vrar2018.ch4 |
document_store_str |
0 |
active_str |
0 |
description |
Civil Engineering education is intended to prepare students for a career working in often large, dynamic and complex environments. Despite this,most education typically takes place in a classroom, with students engaging in learning conceptualised design processes while removed fromengaging with authentic and contextualised tasks. Problem-based learning (PBL), where students are encouraged to take an inquiry-led ratherthan instructed approach to learning is often recommended as a solution to re-connecting theory and practice. Deriving the problem to be solvedin PBL from real case studies from industry can add to authenticity. However, the scale and complexity of, for example, a working site, is difficultto replicate.Virtual Reality (VR) can offer a realistic immersive experience and appears to have potential to effectively augment PBL in Civil Engineering education. This paper explores how familiar current students are with VR technology and how useful they perceive it to be for education. The paper alsoseeks to understand whether a relatively cheap and accessible VR solution (navigable site tour captured using 360° photospheres, viewed usinga Google Cardboard-type device and smartphone) can improve a PBL learning experience. Students were asked to complete a design exerciseinvolving a large excavation. They were then invited to view a VR experience of an excavation of the same size in order for them to compare theirconceptualised design with the experience of the actual investigation. Thematic analysis of student responses after the VR experience showedstudent responses were positive, with themes of fun, realism, improved sense of presence and scale emerging as perceived benefits. It is concludedthat VR has good potential to improve PBL tasks in Civil Engineering education, however, it is identified that more research is required to understand whether VR in PBL can help to develop the spatial intelligence of classroom-taught students. |
published_date |
2019-05-30T13:58:13Z |
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1822138925214334976 |
score |
11.048626 |