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Perceptions of Visualizing Physical Activity as a 3D-Printed Object: Formative Study
Journal of Medical Internet Research, Volume: 21, Issue: 1, Start page: e12064
Swansea University Authors: Melitta McNarry , Joanne Hudson , Kelly Mackintosh
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DOI (Published version): 10.2196/12064
Abstract
Background: The UK government recommends that children engage in moderate-to-vigorous physical activity for at least 60 min every day. Despite associated physiological and psychosocial benefits of physical activity, many youth fail to meet these guidelines partly due to sedentary screen-based pursui...
Published in: | Journal of Medical Internet Research |
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ISSN: | 1438-8871 |
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2019
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URI: | https://cronfa.swan.ac.uk/Record/cronfa44939 |
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Despite associated physiological and psychosocial benefits of physical activity, many youth fail to meet these guidelines partly due to sedentary screen-based pursuits displacing active behaviors. However, technological advances such as 3D printing have enabled innovative methods of visualizing and conceptualizing physical activity as a tangible output.Objective: The aim of this study was to elicit children’s, adolescents’, parents’, and teachers’ perceptions and understanding of 3D physical activity objects to inform the design of future 3D models of physical activity.Methods: A total of 28 primary school children (aged 8.4 [SD 0.3] years; 15 boys) and 42 secondary school adolescents (aged 14.4 [SD 0.3] years; 22 boys) participated in semistructured focus groups, with individual interviews conducted with 8 teachers (2 male) and 7 parents (2 male). Questions addressed understanding of the physical activity guidelines, 3D model design, and both motivation for and potential engagement with a 3D physical activity model intervention. Pupils were asked to use Play-Doh to create and describe a model that could represent their physical activity levels (PAL). Data were transcribed verbatim and thematically analyzed, and key emergent themes were represented using pen profiles.Results: Pupils understood the concept of visualizing physical activity as a 3D object, although adolescents were able to better analyze and critique differences between low and high PAL. Both youths and adults preferred a 3D model representing a week of physical activity data when compared with other temporal representations. Furthermore, all participants highlighted that 3D models could act as a motivational tool to enhance youths’ physical activity. From the Play-Doh designs, 2 key themes were identified by pupils, with preferences indicated for models of abstract representations of physical activity or bar charts depicting physical activity, respectively.Conclusions: These novel findings highlight the potential utility of 3D objects of physical activity as a mechanism to enhance children’s and adolescents’ understanding of, and motivation to increase, their PAL. This study suggests that 3D printing may offer a unique strategy for promoting physical activity in these groups.</abstract><type>Journal Article</type><journal>Journal of Medical Internet Research</journal><volume>21</volume><journalNumber>1</journalNumber><paginationStart>e12064</paginationStart><publisher/><issnElectronic>1438-8871</issnElectronic><keywords>3D printing; feedback; youth; education; school</keywords><publishedDay>26</publishedDay><publishedMonth>1</publishedMonth><publishedYear>2019</publishedYear><publishedDate>2019-01-26</publishedDate><doi>10.2196/12064</doi><url/><notes/><college>COLLEGE NANME</college><department>Engineering and Applied Sciences School</department><CollegeCode>COLLEGE CODE</CollegeCode><DepartmentCode>EAAS</DepartmentCode><institution>Swansea University</institution><apcterm/><lastEdited>2019-02-12T16:50:41.6033590</lastEdited><Created>2018-10-18T08:38:59.4040992</Created><path><level id="1">Faculty of Science and Engineering</level><level id="2">School of Aerospace, Civil, Electrical, General and Mechanical Engineering - Sport and Exercise Sciences</level></path><authors><author><firstname>Sam Graeme Morgan</firstname><surname>Crossley</surname><order>1</order></author><author><firstname>Melitta</firstname><surname>McNarry</surname><orcid>0000-0003-0813-7477</orcid><order>2</order></author><author><firstname>Joanne</firstname><surname>Hudson</surname><orcid>0000-0003-4732-8356</orcid><order>3</order></author><author><firstname>Parisa</firstname><surname>Eslambolchilar</surname><order>4</order></author><author><firstname>Zoe</firstname><surname>Knowles</surname><order>5</order></author><author><firstname>Kelly</firstname><surname>Mackintosh</surname><orcid>0000-0003-0355-6357</orcid><order>6</order></author></authors><documents><document><filename>0044939-11022019092154.pdf</filename><originalFilename>crossley2019v2.pdf</originalFilename><uploaded>2019-02-11T09:21:54.7970000</uploaded><type>Output</type><contentLength>11783276</contentLength><contentType>application/pdf</contentType><version>Version of Record</version><cronfaStatus>true</cronfaStatus><embargoDate>2019-02-11T00:00:00.0000000</embargoDate><documentNotes>Released under the terms of a Creative Commons Attribution License (CC-BY).</documentNotes><copyrightCorrect>true</copyrightCorrect><language>eng</language></document></documents><OutputDurs/></rfc1807> |
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2019-02-12T16:50:41.6033590 v2 44939 2018-10-18 Perceptions of Visualizing Physical Activity as a 3D-Printed Object: Formative Study 062f5697ff59f004bc8c713955988398 0000-0003-0813-7477 Melitta McNarry Melitta McNarry true false 304341cf2cd1bdb99d7d6ccf0f030d99 0000-0003-4732-8356 Joanne Hudson Joanne Hudson true false bdb20e3f31bcccf95c7bc116070c4214 0000-0003-0355-6357 Kelly Mackintosh Kelly Mackintosh true false 2018-10-18 EAAS Background: The UK government recommends that children engage in moderate-to-vigorous physical activity for at least 60 min every day. Despite associated physiological and psychosocial benefits of physical activity, many youth fail to meet these guidelines partly due to sedentary screen-based pursuits displacing active behaviors. However, technological advances such as 3D printing have enabled innovative methods of visualizing and conceptualizing physical activity as a tangible output.Objective: The aim of this study was to elicit children’s, adolescents’, parents’, and teachers’ perceptions and understanding of 3D physical activity objects to inform the design of future 3D models of physical activity.Methods: A total of 28 primary school children (aged 8.4 [SD 0.3] years; 15 boys) and 42 secondary school adolescents (aged 14.4 [SD 0.3] years; 22 boys) participated in semistructured focus groups, with individual interviews conducted with 8 teachers (2 male) and 7 parents (2 male). Questions addressed understanding of the physical activity guidelines, 3D model design, and both motivation for and potential engagement with a 3D physical activity model intervention. Pupils were asked to use Play-Doh to create and describe a model that could represent their physical activity levels (PAL). Data were transcribed verbatim and thematically analyzed, and key emergent themes were represented using pen profiles.Results: Pupils understood the concept of visualizing physical activity as a 3D object, although adolescents were able to better analyze and critique differences between low and high PAL. Both youths and adults preferred a 3D model representing a week of physical activity data when compared with other temporal representations. Furthermore, all participants highlighted that 3D models could act as a motivational tool to enhance youths’ physical activity. From the Play-Doh designs, 2 key themes were identified by pupils, with preferences indicated for models of abstract representations of physical activity or bar charts depicting physical activity, respectively.Conclusions: These novel findings highlight the potential utility of 3D objects of physical activity as a mechanism to enhance children’s and adolescents’ understanding of, and motivation to increase, their PAL. This study suggests that 3D printing may offer a unique strategy for promoting physical activity in these groups. Journal Article Journal of Medical Internet Research 21 1 e12064 1438-8871 3D printing; feedback; youth; education; school 26 1 2019 2019-01-26 10.2196/12064 COLLEGE NANME Engineering and Applied Sciences School COLLEGE CODE EAAS Swansea University 2019-02-12T16:50:41.6033590 2018-10-18T08:38:59.4040992 Faculty of Science and Engineering School of Aerospace, Civil, Electrical, General and Mechanical Engineering - Sport and Exercise Sciences Sam Graeme Morgan Crossley 1 Melitta McNarry 0000-0003-0813-7477 2 Joanne Hudson 0000-0003-4732-8356 3 Parisa Eslambolchilar 4 Zoe Knowles 5 Kelly Mackintosh 0000-0003-0355-6357 6 0044939-11022019092154.pdf crossley2019v2.pdf 2019-02-11T09:21:54.7970000 Output 11783276 application/pdf Version of Record true 2019-02-11T00:00:00.0000000 Released under the terms of a Creative Commons Attribution License (CC-BY). true eng |
title |
Perceptions of Visualizing Physical Activity as a 3D-Printed Object: Formative Study |
spellingShingle |
Perceptions of Visualizing Physical Activity as a 3D-Printed Object: Formative Study Melitta McNarry Joanne Hudson Kelly Mackintosh |
title_short |
Perceptions of Visualizing Physical Activity as a 3D-Printed Object: Formative Study |
title_full |
Perceptions of Visualizing Physical Activity as a 3D-Printed Object: Formative Study |
title_fullStr |
Perceptions of Visualizing Physical Activity as a 3D-Printed Object: Formative Study |
title_full_unstemmed |
Perceptions of Visualizing Physical Activity as a 3D-Printed Object: Formative Study |
title_sort |
Perceptions of Visualizing Physical Activity as a 3D-Printed Object: Formative Study |
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062f5697ff59f004bc8c713955988398 304341cf2cd1bdb99d7d6ccf0f030d99 bdb20e3f31bcccf95c7bc116070c4214 |
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062f5697ff59f004bc8c713955988398_***_Melitta McNarry 304341cf2cd1bdb99d7d6ccf0f030d99_***_Joanne Hudson bdb20e3f31bcccf95c7bc116070c4214_***_Kelly Mackintosh |
author |
Melitta McNarry Joanne Hudson Kelly Mackintosh |
author2 |
Sam Graeme Morgan Crossley Melitta McNarry Joanne Hudson Parisa Eslambolchilar Zoe Knowles Kelly Mackintosh |
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Background: The UK government recommends that children engage in moderate-to-vigorous physical activity for at least 60 min every day. Despite associated physiological and psychosocial benefits of physical activity, many youth fail to meet these guidelines partly due to sedentary screen-based pursuits displacing active behaviors. However, technological advances such as 3D printing have enabled innovative methods of visualizing and conceptualizing physical activity as a tangible output.Objective: The aim of this study was to elicit children’s, adolescents’, parents’, and teachers’ perceptions and understanding of 3D physical activity objects to inform the design of future 3D models of physical activity.Methods: A total of 28 primary school children (aged 8.4 [SD 0.3] years; 15 boys) and 42 secondary school adolescents (aged 14.4 [SD 0.3] years; 22 boys) participated in semistructured focus groups, with individual interviews conducted with 8 teachers (2 male) and 7 parents (2 male). Questions addressed understanding of the physical activity guidelines, 3D model design, and both motivation for and potential engagement with a 3D physical activity model intervention. Pupils were asked to use Play-Doh to create and describe a model that could represent their physical activity levels (PAL). Data were transcribed verbatim and thematically analyzed, and key emergent themes were represented using pen profiles.Results: Pupils understood the concept of visualizing physical activity as a 3D object, although adolescents were able to better analyze and critique differences between low and high PAL. Both youths and adults preferred a 3D model representing a week of physical activity data when compared with other temporal representations. Furthermore, all participants highlighted that 3D models could act as a motivational tool to enhance youths’ physical activity. From the Play-Doh designs, 2 key themes were identified by pupils, with preferences indicated for models of abstract representations of physical activity or bar charts depicting physical activity, respectively.Conclusions: These novel findings highlight the potential utility of 3D objects of physical activity as a mechanism to enhance children’s and adolescents’ understanding of, and motivation to increase, their PAL. This study suggests that 3D printing may offer a unique strategy for promoting physical activity in these groups. |
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2019-01-26T19:34:31Z |
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