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The playeur and Pokémon Go: Examining the effects of locative play on spatiality and sociability
Mobile Media & Communication, Start page: 205015791879886
Swansea University Author: Leighton Evans
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PDF | Accepted Manuscript
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DOI (Published version): 10.1177/2050157918798866
Abstract
Pokémon Go is a hugely popular hybrid reality game (HRG) that enables players to occupy a space that is simultaneously physical and digital. The general aim of Pokémon Go is to discover and then capture Pokémon. This article reports on an original research project designed to explore the impact of P...
Published in: | Mobile Media & Communication |
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ISSN: | 2050-1579 2050-1587 |
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SAGE
2018
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URI: | https://cronfa.swan.ac.uk/Record/cronfa43486 |
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2019-08-15T13:51:54.7887590 v2 43486 2018-08-15 The playeur and Pokémon Go: Examining the effects of locative play on spatiality and sociability cc05810f3465ddddd6814e131f4e9a79 0000-0002-6875-6301 Leighton Evans Leighton Evans true false 2018-08-15 CACS Pokémon Go is a hugely popular hybrid reality game (HRG) that enables players to occupy a space that is simultaneously physical and digital. The general aim of Pokémon Go is to discover and then capture Pokémon. This article reports on an original research project designed to explore the impact of Pokémon Go on spatiality and sociability. The project was conducted between May 2017 and July 2017, using an online survey which received 375 responses from users of Pokémon Go geographically spread across the globe. Drawing on the concept of the ‘playeur’ as an established approach to understanding the effects of locative play on spatiality and sociability, this research follows three lines of enquiry. First, the research examines whether the intermingling of play and ordinary life might encourage players to spend more time outside in public spaces, and how this mode of play is experienced. Second, the research explores whether the game mechanics of Pokémon Go might lead players to traverse their environment using modified routes, as well as frequent new places. Third, the research examines whether the praxis of Pokémon Go might enable new forms of sociability to emerge that extend beyond earlier HRGs. Journal Article Mobile Media & Communication 205015791879886 SAGE 2050-1579 2050-1587 flâneur, hybrid reality games (HRG), location-based social networking sites (LBSN), Locative media, Pokémon Go, spatial practices 31 10 2018 2018-10-31 10.1177/2050157918798866 https://doi.org/10.1177/2050157918798866 COLLEGE NANME Culture and Communications School COLLEGE CODE CACS Swansea University 2019-08-15T13:51:54.7887590 2018-08-15T11:07:33.1135275 Faculty of Humanities and Social Sciences School of Culture and Communication - Media, Communications, Journalism and PR Leighton Evans 0000-0002-6875-6301 1 Michael Saker 2 0043486-08112018120917.pdf 43486.pdf 2018-11-08T12:09:17.5800000 Output 257461 application/pdf Accepted Manuscript true 2018-11-07T00:00:00.0000000 true eng |
title |
The playeur and Pokémon Go: Examining the effects of locative play on spatiality and sociability |
spellingShingle |
The playeur and Pokémon Go: Examining the effects of locative play on spatiality and sociability Leighton Evans |
title_short |
The playeur and Pokémon Go: Examining the effects of locative play on spatiality and sociability |
title_full |
The playeur and Pokémon Go: Examining the effects of locative play on spatiality and sociability |
title_fullStr |
The playeur and Pokémon Go: Examining the effects of locative play on spatiality and sociability |
title_full_unstemmed |
The playeur and Pokémon Go: Examining the effects of locative play on spatiality and sociability |
title_sort |
The playeur and Pokémon Go: Examining the effects of locative play on spatiality and sociability |
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cc05810f3465ddddd6814e131f4e9a79 |
author_id_fullname_str_mv |
cc05810f3465ddddd6814e131f4e9a79_***_Leighton Evans |
author |
Leighton Evans |
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Leighton Evans Michael Saker |
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Mobile Media & Communication |
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205015791879886 |
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2018 |
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Swansea University |
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2050-1579 2050-1587 |
doi_str_mv |
10.1177/2050157918798866 |
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SAGE |
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Faculty of Humanities and Social Sciences |
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facultyofhumanitiesandsocialsciences |
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Faculty of Humanities and Social Sciences |
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Faculty of Humanities and Social Sciences |
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School of Culture and Communication - Media, Communications, Journalism and PR{{{_:::_}}}Faculty of Humanities and Social Sciences{{{_:::_}}}School of Culture and Communication - Media, Communications, Journalism and PR |
url |
https://doi.org/10.1177/2050157918798866 |
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description |
Pokémon Go is a hugely popular hybrid reality game (HRG) that enables players to occupy a space that is simultaneously physical and digital. The general aim of Pokémon Go is to discover and then capture Pokémon. This article reports on an original research project designed to explore the impact of Pokémon Go on spatiality and sociability. The project was conducted between May 2017 and July 2017, using an online survey which received 375 responses from users of Pokémon Go geographically spread across the globe. Drawing on the concept of the ‘playeur’ as an established approach to understanding the effects of locative play on spatiality and sociability, this research follows three lines of enquiry. First, the research examines whether the intermingling of play and ordinary life might encourage players to spend more time outside in public spaces, and how this mode of play is experienced. Second, the research explores whether the game mechanics of Pokémon Go might lead players to traverse their environment using modified routes, as well as frequent new places. Third, the research examines whether the praxis of Pokémon Go might enable new forms of sociability to emerge that extend beyond earlier HRGs. |
published_date |
2018-10-31T19:31:16Z |
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11.04748 |