Journal article 1272 views 669 downloads
Visual Simulation of Multiple Fluids in Computer Graphics: A State-of-the-Art Report
Journal of Computer Science and Technology, Volume: 33, Issue: 3, Pages: 431 - 451
Swansea University Author: Chenfeng Li
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DOI (Published version): 10.1007/s11390-018-1829-0
Abstract
Realistic animation of various interactions between multiple fluids, possibly undergoing phase change, is a challenging task in computer graphics. The visual scope of multi-phase multi-fluid phenomena covers complex tangled surface structures and rich color variations, which can greatly enhance visu...
Published in: | Journal of Computer Science and Technology |
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ISSN: | 1000-9000 1860-4749 |
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2018
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URI: | https://cronfa.swan.ac.uk/Record/cronfa40361 |
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2018-09-04T15:22:05.6169276 v2 40361 2018-05-23 Visual Simulation of Multiple Fluids in Computer Graphics: A State-of-the-Art Report 82fe170d5ae2c840e538a36209e5a3ac 0000-0003-0441-211X Chenfeng Li Chenfeng Li true false 2018-05-23 CIVL Realistic animation of various interactions between multiple fluids, possibly undergoing phase change, is a challenging task in computer graphics. The visual scope of multi-phase multi-fluid phenomena covers complex tangled surface structures and rich color variations, which can greatly enhance visual effect in graphics applications. Describing such phenomena requires more complex models to handle challenges involving the calculation of interactions, dynamics and spatial distribution of multiple phases, which are often involved and hard to obtain real-time performance. Recently, a diverse set of algorithms have been introduced to implement the complex multi-fluid phenomena based on the governing physical laws and novel discretization methods to accelerate the overall computation while ensuring numerical stability. By sorting through the target phenomena of recent research in the broad subject of multiple fluids, this state-of-the-art report summarizes recent advances on multi-fluid simulation in computer graphics. Journal Article Journal of Computer Science and Technology 33 3 431 451 1000-9000 1860-4749 physical simulation, multiple fluids, computer graphics 31 12 2018 2018-12-31 10.1007/s11390-018-1829-0 COLLEGE NANME Civil Engineering COLLEGE CODE CIVL Swansea University 2018-09-04T15:22:05.6169276 2018-05-23T13:34:26.9143655 Faculty of Science and Engineering School of Aerospace, Civil, Electrical, General and Mechanical Engineering - Civil Engineering Bo Ren 1 Xu-Yun Yang 2 Ming C. Lin 3 Nils Thuerey 4 Matthias Teschner 5 Chenfeng Li 0000-0003-0441-211X 6 0040361-19062018090215.pdf ren2018.pdf 2018-06-19T09:02:15.6570000 Output 6764754 application/pdf Accepted Manuscript true 2019-05-11T00:00:00.0000000 true eng |
title |
Visual Simulation of Multiple Fluids in Computer Graphics: A State-of-the-Art Report |
spellingShingle |
Visual Simulation of Multiple Fluids in Computer Graphics: A State-of-the-Art Report Chenfeng Li |
title_short |
Visual Simulation of Multiple Fluids in Computer Graphics: A State-of-the-Art Report |
title_full |
Visual Simulation of Multiple Fluids in Computer Graphics: A State-of-the-Art Report |
title_fullStr |
Visual Simulation of Multiple Fluids in Computer Graphics: A State-of-the-Art Report |
title_full_unstemmed |
Visual Simulation of Multiple Fluids in Computer Graphics: A State-of-the-Art Report |
title_sort |
Visual Simulation of Multiple Fluids in Computer Graphics: A State-of-the-Art Report |
author_id_str_mv |
82fe170d5ae2c840e538a36209e5a3ac |
author_id_fullname_str_mv |
82fe170d5ae2c840e538a36209e5a3ac_***_Chenfeng Li |
author |
Chenfeng Li |
author2 |
Bo Ren Xu-Yun Yang Ming C. Lin Nils Thuerey Matthias Teschner Chenfeng Li |
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Journal article |
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Journal of Computer Science and Technology |
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33 |
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431 |
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Swansea University |
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1000-9000 1860-4749 |
doi_str_mv |
10.1007/s11390-018-1829-0 |
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Faculty of Science and Engineering |
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School of Aerospace, Civil, Electrical, General and Mechanical Engineering - Civil Engineering{{{_:::_}}}Faculty of Science and Engineering{{{_:::_}}}School of Aerospace, Civil, Electrical, General and Mechanical Engineering - Civil Engineering |
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description |
Realistic animation of various interactions between multiple fluids, possibly undergoing phase change, is a challenging task in computer graphics. The visual scope of multi-phase multi-fluid phenomena covers complex tangled surface structures and rich color variations, which can greatly enhance visual effect in graphics applications. Describing such phenomena requires more complex models to handle challenges involving the calculation of interactions, dynamics and spatial distribution of multiple phases, which are often involved and hard to obtain real-time performance. Recently, a diverse set of algorithms have been introduced to implement the complex multi-fluid phenomena based on the governing physical laws and novel discretization methods to accelerate the overall computation while ensuring numerical stability. By sorting through the target phenomena of recent research in the broad subject of multiple fluids, this state-of-the-art report summarizes recent advances on multi-fluid simulation in computer graphics. |
published_date |
2018-12-31T03:51:23Z |
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1763752525124599808 |
score |
11.037603 |