Journal article 1070 views 248 downloads
Interdevice Media: Choreographing Content to Maximize Viewer Engagement
Computer, Volume: 49, Issue: 12, Pages: 42 - 49
Swansea University Author: Matt Jones
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DOI (Published version): 10.1109/MC.2016.375
Abstract
We live in a many-device, media-rich, connected world. But despite the great diversityof screens we regularly engage with, one still plays a prominent part in our homes – thetelevision. While, previously, we might have browsed a paper magazine while halfwatchinga TV programme, today we are more like...
Published in: | Computer |
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ISSN: | 0018-9162 |
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2016
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URI: | https://cronfa.swan.ac.uk/Record/cronfa30966 |
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2017-01-06T11:47:43.0778276 v2 30966 2016-11-07 Interdevice Media: Choreographing Content to Maximize Viewer Engagement 10b46d7843c2ba53d116ca2ed9abb56e 0000-0001-7657-7373 Matt Jones Matt Jones true false 2016-11-07 SCS We live in a many-device, media-rich, connected world. But despite the great diversityof screens we regularly engage with, one still plays a prominent part in our homes – thetelevision. While, previously, we might have browsed a paper magazine while halfwatchinga TV programme, today we are more likely to be interacting with handhelddevices. In the pre-digital era, choreographing and combining TV content with theviewers’ other media was virtually impossible. Now, broadcasters and independentapplication designers are doing so, and are seeking ways to ensure that experiences thatspan devices are engaging, effective, and congruent. This article addresses the criticalissue of supporting users in managing their attention across devices; uncovering thekey attributes of experiences in which two or more devices are complementary. Journal Article Computer 49 12 42 49 0018-9162 31 12 2016 2016-12-31 10.1109/MC.2016.375 The original white paper and accepted version had the title "The Challenges and Opportunities of Inter-device Media": http://www.bbc.co.uk/rd/publications/whitepaper327 COLLEGE NANME Computer Science COLLEGE CODE SCS Swansea University 2017-01-06T11:47:43.0778276 2016-11-07T11:28:06.4234972 Faculty of Science and Engineering School of Mathematics and Computer Science - Computer Science Timothy Neate 1 Matt Jones 0000-0001-7657-7373 2 Michael Evans 3 0030966-07112016113040.pdf Multi-device.pdf 2016-11-07T11:30:40.6000000 Output 1181420 application/pdf Accepted Manuscript true 2017-05-07T00:00:00.0000000 true |
title |
Interdevice Media: Choreographing Content to Maximize Viewer Engagement |
spellingShingle |
Interdevice Media: Choreographing Content to Maximize Viewer Engagement Matt Jones |
title_short |
Interdevice Media: Choreographing Content to Maximize Viewer Engagement |
title_full |
Interdevice Media: Choreographing Content to Maximize Viewer Engagement |
title_fullStr |
Interdevice Media: Choreographing Content to Maximize Viewer Engagement |
title_full_unstemmed |
Interdevice Media: Choreographing Content to Maximize Viewer Engagement |
title_sort |
Interdevice Media: Choreographing Content to Maximize Viewer Engagement |
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10b46d7843c2ba53d116ca2ed9abb56e |
author_id_fullname_str_mv |
10b46d7843c2ba53d116ca2ed9abb56e_***_Matt Jones |
author |
Matt Jones |
author2 |
Timothy Neate Matt Jones Michael Evans |
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Computer |
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49 |
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12 |
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Swansea University |
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0018-9162 |
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10.1109/MC.2016.375 |
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Faculty of Science and Engineering |
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description |
We live in a many-device, media-rich, connected world. But despite the great diversityof screens we regularly engage with, one still plays a prominent part in our homes – thetelevision. While, previously, we might have browsed a paper magazine while halfwatchinga TV programme, today we are more likely to be interacting with handhelddevices. In the pre-digital era, choreographing and combining TV content with theviewers’ other media was virtually impossible. Now, broadcasters and independentapplication designers are doing so, and are seeking ways to ensure that experiences thatspan devices are engaging, effective, and congruent. This article addresses the criticalissue of supporting users in managing their attention across devices; uncovering thekey attributes of experiences in which two or more devices are complementary. |
published_date |
2016-12-31T03:37:45Z |
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1763751667524698112 |
score |
11.013799 |