Journal article 783 views
Improvements in Dynamic Balance Using an Adaptive Snowboard with the Nintendo Wii
Brendan Sullivan,
Alexandra G. Harding,
John Dingley,
Laura Z. Gras
Games for Health Journal, Volume: 1, Issue: 4, Pages: 269 - 273
Swansea University Author: John Dingley
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DOI (Published version): 10.1089/g4h.2012.0006
Abstract
OBJECTIVE:The purpose of this case report is to see if a novel balance board could improve balance and gait of a subject with dynamic balance impairments and enjoyment of virtual rehabilitation training.MATERIALS AND METHODS:A novel Adaptive Snowboard™ (developed by two of the authors, B.S. and J.D....
Published in: | Games for Health Journal |
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ISSN: | 2161-783X 2161-7856 |
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2012
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URI: | https://cronfa.swan.ac.uk/Record/cronfa27466 |
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<?xml version="1.0"?><rfc1807><datestamp>2018-06-29T19:54:21.7218517</datestamp><bib-version>v2</bib-version><id>27466</id><entry>2016-04-26</entry><title>Improvements in Dynamic Balance Using an Adaptive Snowboard with the Nintendo Wii</title><swanseaauthors><author><sid>1283ffdd09b091ec57ec3e235a48cfcc</sid><firstname>John</firstname><surname>Dingley</surname><name>John Dingley</name><active>true</active><ethesisStudent>false</ethesisStudent></author></swanseaauthors><date>2016-04-26</date><deptcode>PMSC</deptcode><abstract>OBJECTIVE:The purpose of this case report is to see if a novel balance board could improve balance and gait of a subject with dynamic balance impairments and enjoyment of virtual rehabilitation training.MATERIALS AND METHODS:A novel Adaptive Snowboard™ (developed by two of the authors, B.S. and J.D.) was used in conjunction with the Nintendo(®) (Redmond, WA) Wii™ snowboarding and wakeboarding games with a participant in a physical therapy outpatient clinic. Baseline measurements were taken for gait velocity and stride length, Four Square Step Test, Star Balance Excursion Test, Sensory Organization Test, and the Intrinsic Motivation Inventory. Two 60-90-minute sessions per week for 5 weeks included seven to nine trials of Wii snowboarding or wakeboarding games.RESULTS:Improvements were seen in every outcome measure.CONCLUSIONS:This study had comparable results to studies performed using a wobble board in that improvements in balance were made. Use of virtual snowboard simulation improved the subject's balance, gait speed, and stride length, as well as being an enjoyable activity.</abstract><type>Journal Article</type><journal>Games for Health Journal</journal><volume>1</volume><journalNumber>4</journalNumber><paginationStart>269</paginationStart><paginationEnd>273</paginationEnd><publisher/><issnPrint>2161-783X</issnPrint><issnElectronic>2161-7856</issnElectronic><keywords/><publishedDay>31</publishedDay><publishedMonth>12</publishedMonth><publishedYear>2012</publishedYear><publishedDate>2012-12-31</publishedDate><doi>10.1089/g4h.2012.0006</doi><url/><notes/><college>COLLEGE NANME</college><department>Medicine</department><CollegeCode>COLLEGE CODE</CollegeCode><DepartmentCode>PMSC</DepartmentCode><institution>Swansea University</institution><apcterm/><lastEdited>2018-06-29T19:54:21.7218517</lastEdited><Created>2016-04-26T22:39:59.0414575</Created><path><level id="1">Faculty of Medicine, Health and Life Sciences</level><level id="2">Swansea University Medical School - Medicine</level></path><authors><author><firstname>Brendan</firstname><surname>Sullivan</surname><order>1</order></author><author><firstname>Alexandra G.</firstname><surname>Harding</surname><order>2</order></author><author><firstname>John</firstname><surname>Dingley</surname><order>3</order></author><author><firstname>Laura Z.</firstname><surname>Gras</surname><order>4</order></author></authors><documents/><OutputDurs/></rfc1807> |
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2018-06-29T19:54:21.7218517 v2 27466 2016-04-26 Improvements in Dynamic Balance Using an Adaptive Snowboard with the Nintendo Wii 1283ffdd09b091ec57ec3e235a48cfcc John Dingley John Dingley true false 2016-04-26 PMSC OBJECTIVE:The purpose of this case report is to see if a novel balance board could improve balance and gait of a subject with dynamic balance impairments and enjoyment of virtual rehabilitation training.MATERIALS AND METHODS:A novel Adaptive Snowboard™ (developed by two of the authors, B.S. and J.D.) was used in conjunction with the Nintendo(®) (Redmond, WA) Wii™ snowboarding and wakeboarding games with a participant in a physical therapy outpatient clinic. Baseline measurements were taken for gait velocity and stride length, Four Square Step Test, Star Balance Excursion Test, Sensory Organization Test, and the Intrinsic Motivation Inventory. Two 60-90-minute sessions per week for 5 weeks included seven to nine trials of Wii snowboarding or wakeboarding games.RESULTS:Improvements were seen in every outcome measure.CONCLUSIONS:This study had comparable results to studies performed using a wobble board in that improvements in balance were made. Use of virtual snowboard simulation improved the subject's balance, gait speed, and stride length, as well as being an enjoyable activity. Journal Article Games for Health Journal 1 4 269 273 2161-783X 2161-7856 31 12 2012 2012-12-31 10.1089/g4h.2012.0006 COLLEGE NANME Medicine COLLEGE CODE PMSC Swansea University 2018-06-29T19:54:21.7218517 2016-04-26T22:39:59.0414575 Faculty of Medicine, Health and Life Sciences Swansea University Medical School - Medicine Brendan Sullivan 1 Alexandra G. Harding 2 John Dingley 3 Laura Z. Gras 4 |
title |
Improvements in Dynamic Balance Using an Adaptive Snowboard with the Nintendo Wii |
spellingShingle |
Improvements in Dynamic Balance Using an Adaptive Snowboard with the Nintendo Wii John Dingley |
title_short |
Improvements in Dynamic Balance Using an Adaptive Snowboard with the Nintendo Wii |
title_full |
Improvements in Dynamic Balance Using an Adaptive Snowboard with the Nintendo Wii |
title_fullStr |
Improvements in Dynamic Balance Using an Adaptive Snowboard with the Nintendo Wii |
title_full_unstemmed |
Improvements in Dynamic Balance Using an Adaptive Snowboard with the Nintendo Wii |
title_sort |
Improvements in Dynamic Balance Using an Adaptive Snowboard with the Nintendo Wii |
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1283ffdd09b091ec57ec3e235a48cfcc |
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1283ffdd09b091ec57ec3e235a48cfcc_***_John Dingley |
author |
John Dingley |
author2 |
Brendan Sullivan Alexandra G. Harding John Dingley Laura Z. Gras |
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Games for Health Journal |
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1 |
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269 |
publishDate |
2012 |
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Swansea University |
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2161-783X 2161-7856 |
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10.1089/g4h.2012.0006 |
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Faculty of Medicine, Health and Life Sciences |
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Swansea University Medical School - Medicine{{{_:::_}}}Faculty of Medicine, Health and Life Sciences{{{_:::_}}}Swansea University Medical School - Medicine |
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OBJECTIVE:The purpose of this case report is to see if a novel balance board could improve balance and gait of a subject with dynamic balance impairments and enjoyment of virtual rehabilitation training.MATERIALS AND METHODS:A novel Adaptive Snowboard™ (developed by two of the authors, B.S. and J.D.) was used in conjunction with the Nintendo(®) (Redmond, WA) Wii™ snowboarding and wakeboarding games with a participant in a physical therapy outpatient clinic. Baseline measurements were taken for gait velocity and stride length, Four Square Step Test, Star Balance Excursion Test, Sensory Organization Test, and the Intrinsic Motivation Inventory. Two 60-90-minute sessions per week for 5 weeks included seven to nine trials of Wii snowboarding or wakeboarding games.RESULTS:Improvements were seen in every outcome measure.CONCLUSIONS:This study had comparable results to studies performed using a wobble board in that improvements in balance were made. Use of virtual snowboard simulation improved the subject's balance, gait speed, and stride length, as well as being an enjoyable activity. |
published_date |
2012-12-31T03:33:18Z |
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1763751386911080448 |
score |
11.037056 |