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Improvements in Dynamic Balance Using an Adaptive Snowboard with the Nintendo Wii

Brendan Sullivan, Alexandra G. Harding, John Dingley, Laura Z. Gras

Games for Health Journal, Volume: 1, Issue: 4, Pages: 269 - 273

Swansea University Author: John Dingley

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DOI (Published version): 10.1089/g4h.2012.0006

Abstract

OBJECTIVE:The purpose of this case report is to see if a novel balance board could improve balance and gait of a subject with dynamic balance impairments and enjoyment of virtual rehabilitation training.MATERIALS AND METHODS:A novel Adaptive Snowboard™ (developed by two of the authors, B.S. and J.D....

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Published in: Games for Health Journal
ISSN: 2161-783X 2161-7856
Published: 2012
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URI: https://cronfa.swan.ac.uk/Record/cronfa27466
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first_indexed 2016-04-27T01:14:56Z
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spelling 2018-06-29T19:54:21.7218517 v2 27466 2016-04-26 Improvements in Dynamic Balance Using an Adaptive Snowboard with the Nintendo Wii 1283ffdd09b091ec57ec3e235a48cfcc John Dingley John Dingley true false 2016-04-26 PMSC OBJECTIVE:The purpose of this case report is to see if a novel balance board could improve balance and gait of a subject with dynamic balance impairments and enjoyment of virtual rehabilitation training.MATERIALS AND METHODS:A novel Adaptive Snowboard™ (developed by two of the authors, B.S. and J.D.) was used in conjunction with the Nintendo(®) (Redmond, WA) Wii™ snowboarding and wakeboarding games with a participant in a physical therapy outpatient clinic. Baseline measurements were taken for gait velocity and stride length, Four Square Step Test, Star Balance Excursion Test, Sensory Organization Test, and the Intrinsic Motivation Inventory. Two 60-90-minute sessions per week for 5 weeks included seven to nine trials of Wii snowboarding or wakeboarding games.RESULTS:Improvements were seen in every outcome measure.CONCLUSIONS:This study had comparable results to studies performed using a wobble board in that improvements in balance were made. Use of virtual snowboard simulation improved the subject's balance, gait speed, and stride length, as well as being an enjoyable activity. Journal Article Games for Health Journal 1 4 269 273 2161-783X 2161-7856 31 12 2012 2012-12-31 10.1089/g4h.2012.0006 COLLEGE NANME Medicine COLLEGE CODE PMSC Swansea University 2018-06-29T19:54:21.7218517 2016-04-26T22:39:59.0414575 Faculty of Medicine, Health and Life Sciences Swansea University Medical School - Medicine Brendan Sullivan 1 Alexandra G. Harding 2 John Dingley 3 Laura Z. Gras 4
title Improvements in Dynamic Balance Using an Adaptive Snowboard with the Nintendo Wii
spellingShingle Improvements in Dynamic Balance Using an Adaptive Snowboard with the Nintendo Wii
John Dingley
title_short Improvements in Dynamic Balance Using an Adaptive Snowboard with the Nintendo Wii
title_full Improvements in Dynamic Balance Using an Adaptive Snowboard with the Nintendo Wii
title_fullStr Improvements in Dynamic Balance Using an Adaptive Snowboard with the Nintendo Wii
title_full_unstemmed Improvements in Dynamic Balance Using an Adaptive Snowboard with the Nintendo Wii
title_sort Improvements in Dynamic Balance Using an Adaptive Snowboard with the Nintendo Wii
author_id_str_mv 1283ffdd09b091ec57ec3e235a48cfcc
author_id_fullname_str_mv 1283ffdd09b091ec57ec3e235a48cfcc_***_John Dingley
author John Dingley
author2 Brendan Sullivan
Alexandra G. Harding
John Dingley
Laura Z. Gras
format Journal article
container_title Games for Health Journal
container_volume 1
container_issue 4
container_start_page 269
publishDate 2012
institution Swansea University
issn 2161-783X
2161-7856
doi_str_mv 10.1089/g4h.2012.0006
college_str Faculty of Medicine, Health and Life Sciences
hierarchytype
hierarchy_top_id facultyofmedicinehealthandlifesciences
hierarchy_top_title Faculty of Medicine, Health and Life Sciences
hierarchy_parent_id facultyofmedicinehealthandlifesciences
hierarchy_parent_title Faculty of Medicine, Health and Life Sciences
department_str Swansea University Medical School - Medicine{{{_:::_}}}Faculty of Medicine, Health and Life Sciences{{{_:::_}}}Swansea University Medical School - Medicine
document_store_str 0
active_str 0
description OBJECTIVE:The purpose of this case report is to see if a novel balance board could improve balance and gait of a subject with dynamic balance impairments and enjoyment of virtual rehabilitation training.MATERIALS AND METHODS:A novel Adaptive Snowboard™ (developed by two of the authors, B.S. and J.D.) was used in conjunction with the Nintendo(®) (Redmond, WA) Wii™ snowboarding and wakeboarding games with a participant in a physical therapy outpatient clinic. Baseline measurements were taken for gait velocity and stride length, Four Square Step Test, Star Balance Excursion Test, Sensory Organization Test, and the Intrinsic Motivation Inventory. Two 60-90-minute sessions per week for 5 weeks included seven to nine trials of Wii snowboarding or wakeboarding games.RESULTS:Improvements were seen in every outcome measure.CONCLUSIONS:This study had comparable results to studies performed using a wobble board in that improvements in balance were made. Use of virtual snowboard simulation improved the subject's balance, gait speed, and stride length, as well as being an enjoyable activity.
published_date 2012-12-31T03:33:18Z
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score 11.037056