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MatchPad: Interactive Glyph-Based Visualization for Real-Time Sports Performance Analysis

P. A Legg, D. H. S Chung, M. L Parry, M. W Jones, R Long, I. W Griffiths, M Chen, Mark Jones Orcid Logo, Iwan Griffiths

Computer Graphics Forum, Volume: 31, Issue: 3pt4, Pages: 1255 - 1264

Swansea University Authors: Mark Jones Orcid Logo, Iwan Griffiths

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Abstract

Today real-time sports performance analysis is a crucial aspect of matches in many major sports. For example, in soccer and rugby, team analysts may annotate videos during the matches by tagging specific actions and events, which typically result in some summary statistics and a large spreadsheet of...

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Published in: Computer Graphics Forum
ISSN: 0167-7055
Published: 2012
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URI: https://cronfa.swan.ac.uk/Record/cronfa15066
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spelling 2013-12-05T12:05:05.9893255 v2 15066 2013-06-13 MatchPad: Interactive Glyph-Based Visualization for Real-Time Sports Performance Analysis 2e1030b6e14fc9debd5d5ae7cc335562 0000-0001-8991-1190 Mark Jones Mark Jones true false 2ed2cc8d3dff635184def8d15afa21a9 Iwan Griffiths Iwan Griffiths true false 2013-06-13 SCS Today real-time sports performance analysis is a crucial aspect of matches in many major sports. For example, in soccer and rugby, team analysts may annotate videos during the matches by tagging specific actions and events, which typically result in some summary statistics and a large spreadsheet of recorded actions and events. To a coach, the summary statistics (e.g., the percentage of ball possession) lacks sufficient details, while reading the spreadsheet is time-consuming and making decisions based on the spreadsheet in real-time is thereby impossible. In this paper, we present a visualization solution to the current problem in real-time sports performance analysis. We adopt a glyph-based visual design to enable coaching staff and analysts to visualize actions and events “at a glance”. We discuss the relative merits of metaphoric glyphs in comparison with other types of glyph designs in this particular application. We describe an algorithm for managing the glyph layout at different spatial scales in interactive visualization. We demonstrate the use of this technical approach through its application in rugby, for which we delivered the visualization software, MatchPad, on a tablet computer. The MatchPad was used by the Welsh Rugby Union during the Rugby World Cup 2011. It successfully helped coaching staff and team analysts to examine actions and events in detail whilst maintaining a clear overview of the match, and assisted in their decision making during the matches. It also allows coaches to convey crucial information back to the players in a visually-engaging manner to help improve their performance. Journal Article Computer Graphics Forum 31 3pt4 1255 1264 0167-7055 31 12 2012 2012-12-31 10.1111/j.1467-8659.2012.03118.x COLLEGE NANME Computer Science COLLEGE CODE SCS Swansea University 2013-12-05T12:05:05.9893255 2013-06-13T14:06:20.5098135 Faculty of Science and Engineering School of Mathematics and Computer Science - Computer Science P. A Legg 1 D. H. S Chung 2 M. L Parry 3 M. W Jones 4 R Long 5 I. W Griffiths 6 M Chen 7 Mark Jones 0000-0001-8991-1190 8 Iwan Griffiths 9
title MatchPad: Interactive Glyph-Based Visualization for Real-Time Sports Performance Analysis
spellingShingle MatchPad: Interactive Glyph-Based Visualization for Real-Time Sports Performance Analysis
Mark Jones
Iwan Griffiths
title_short MatchPad: Interactive Glyph-Based Visualization for Real-Time Sports Performance Analysis
title_full MatchPad: Interactive Glyph-Based Visualization for Real-Time Sports Performance Analysis
title_fullStr MatchPad: Interactive Glyph-Based Visualization for Real-Time Sports Performance Analysis
title_full_unstemmed MatchPad: Interactive Glyph-Based Visualization for Real-Time Sports Performance Analysis
title_sort MatchPad: Interactive Glyph-Based Visualization for Real-Time Sports Performance Analysis
author_id_str_mv 2e1030b6e14fc9debd5d5ae7cc335562
2ed2cc8d3dff635184def8d15afa21a9
author_id_fullname_str_mv 2e1030b6e14fc9debd5d5ae7cc335562_***_Mark Jones
2ed2cc8d3dff635184def8d15afa21a9_***_Iwan Griffiths
author Mark Jones
Iwan Griffiths
author2 P. A Legg
D. H. S Chung
M. L Parry
M. W Jones
R Long
I. W Griffiths
M Chen
Mark Jones
Iwan Griffiths
format Journal article
container_title Computer Graphics Forum
container_volume 31
container_issue 3pt4
container_start_page 1255
publishDate 2012
institution Swansea University
issn 0167-7055
doi_str_mv 10.1111/j.1467-8659.2012.03118.x
college_str Faculty of Science and Engineering
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hierarchy_top_title Faculty of Science and Engineering
hierarchy_parent_id facultyofscienceandengineering
hierarchy_parent_title Faculty of Science and Engineering
department_str School of Mathematics and Computer Science - Computer Science{{{_:::_}}}Faculty of Science and Engineering{{{_:::_}}}School of Mathematics and Computer Science - Computer Science
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description Today real-time sports performance analysis is a crucial aspect of matches in many major sports. For example, in soccer and rugby, team analysts may annotate videos during the matches by tagging specific actions and events, which typically result in some summary statistics and a large spreadsheet of recorded actions and events. To a coach, the summary statistics (e.g., the percentage of ball possession) lacks sufficient details, while reading the spreadsheet is time-consuming and making decisions based on the spreadsheet in real-time is thereby impossible. In this paper, we present a visualization solution to the current problem in real-time sports performance analysis. We adopt a glyph-based visual design to enable coaching staff and analysts to visualize actions and events “at a glance”. We discuss the relative merits of metaphoric glyphs in comparison with other types of glyph designs in this particular application. We describe an algorithm for managing the glyph layout at different spatial scales in interactive visualization. We demonstrate the use of this technical approach through its application in rugby, for which we delivered the visualization software, MatchPad, on a tablet computer. The MatchPad was used by the Welsh Rugby Union during the Rugby World Cup 2011. It successfully helped coaching staff and team analysts to examine actions and events in detail whilst maintaining a clear overview of the match, and assisted in their decision making during the matches. It also allows coaches to convey crucial information back to the players in a visually-engaging manner to help improve their performance.
published_date 2012-12-31T03:17:12Z
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