Journal article 1081 views
Foreign language vocabulary development through activities in an online 3D environment
The Language Learning Journal, Volume: 40, Issue: 1, Pages: 99 - 112
Swansea University Author: Jim Milton
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DOI (Published version): 10.1080/09571736.2012.658229
Abstract
On-line virtual 3D worlds offer the opportunity for users to interact in real time with native speakers of the language they are learning. In principle, this ought to be of great benefit to learners and to mimic the opportunity for immersion that real-life travel to a foreign country offers. We have...
Published in: | The Language Learning Journal |
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ISSN: | 0957-1736 1753-2167 |
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2012
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URI: | https://cronfa.swan.ac.uk/Record/cronfa13624 |
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2019-08-23T11:27:04.4785530 v2 13624 2012-12-11 Foreign language vocabulary development through activities in an online 3D environment 7d251e1952cec9d77ed4fc21346fec8d 0000-0003-0446-1149 Jim Milton Jim Milton true false 2012-12-11 CACS On-line virtual 3D worlds offer the opportunity for users to interact in real time with native speakers of the language they are learning. In principle, this ought to be of great benefit to learners and to mimic the opportunity for immersion that real-life travel to a foreign country offers. We have very little research to show whether this is the case, however, nor how best to take advantage of virtual travel for foreign language development. This paper investigates the vocabulary environment and learning among learners in the Vill@ge virtual learning environment in Second Life. It appears that outside controlled learning activities the lexical environment is poor and offers little opportunity for lexical growth. However, there is some evidence that learners, even in a short space of time, can improve their speed of language interaction and their fluency, and in focussed vocabulary learning activities uptake was good and comparable with more traditional vocabulary learning activities. Journal Article The Language Learning Journal 40 1 99 112 0957-1736 1753-2167 vocabulary, online 3D virtual environment, Second Life, foreign language acquisition 31 12 2012 2012-12-31 10.1080/09571736.2012.658229 https://www.tandfonline.com/doi/full/10.1080/09571736.2012.658229 COLLEGE NANME Culture and Communications School COLLEGE CODE CACS Swansea University 2019-08-23T11:27:04.4785530 2012-12-11T14:24:02.3206653 Faculty of Humanities and Social Sciences School of Culture and Communication - English Language, Tesol, Applied Linguistics James Milton 1 Sunniva Jonsen 2 Steven Hirst 3 Sharn Lindenburn 4 Jim Milton 0000-0003-0446-1149 5 |
title |
Foreign language vocabulary development through activities in an online 3D environment |
spellingShingle |
Foreign language vocabulary development through activities in an online 3D environment Jim Milton |
title_short |
Foreign language vocabulary development through activities in an online 3D environment |
title_full |
Foreign language vocabulary development through activities in an online 3D environment |
title_fullStr |
Foreign language vocabulary development through activities in an online 3D environment |
title_full_unstemmed |
Foreign language vocabulary development through activities in an online 3D environment |
title_sort |
Foreign language vocabulary development through activities in an online 3D environment |
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7d251e1952cec9d77ed4fc21346fec8d |
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7d251e1952cec9d77ed4fc21346fec8d_***_Jim Milton |
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Jim Milton |
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James Milton Sunniva Jonsen Steven Hirst Sharn Lindenburn Jim Milton |
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The Language Learning Journal |
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40 |
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Swansea University |
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0957-1736 1753-2167 |
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10.1080/09571736.2012.658229 |
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Faculty of Humanities and Social Sciences |
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Faculty of Humanities and Social Sciences |
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https://www.tandfonline.com/doi/full/10.1080/09571736.2012.658229 |
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description |
On-line virtual 3D worlds offer the opportunity for users to interact in real time with native speakers of the language they are learning. In principle, this ought to be of great benefit to learners and to mimic the opportunity for immersion that real-life travel to a foreign country offers. We have very little research to show whether this is the case, however, nor how best to take advantage of virtual travel for foreign language development. This paper investigates the vocabulary environment and learning among learners in the Vill@ge virtual learning environment in Second Life. It appears that outside controlled learning activities the lexical environment is poor and offers little opportunity for lexical growth. However, there is some evidence that learners, even in a short space of time, can improve their speed of language interaction and their fluency, and in focussed vocabulary learning activities uptake was good and comparable with more traditional vocabulary learning activities. |
published_date |
2012-12-31T18:25:05Z |
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11.04748 |