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Foreign language vocabulary development through activities in an online 3D environment

James Milton, Sunniva Jonsen, Steven Hirst, Sharn Lindenburn, Jim Milton

The Language Learning Journal, Volume: 40, Issue: 1, Pages: 99 - 112

Swansea University Author: Jim Milton

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Abstract

On-line virtual 3D worlds offer the opportunity for users to interact in real time with native speakers of the language they are learning. In principle, this ought to be of great benefit to learners and to mimic the opportunity for immersion that real-life travel to a foreign country offers. We have...

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Published in: The Language Learning Journal
ISSN: 0957-1736 1753-2167
Published: 2012
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URI: https://cronfa.swan.ac.uk/Record/cronfa13624
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first_indexed 2013-07-23T12:10:36Z
last_indexed 2019-08-23T13:35:43Z
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spelling 2019-08-23T11:27:04.4785530 v2 13624 2012-12-11 Foreign language vocabulary development through activities in an online 3D environment 7d251e1952cec9d77ed4fc21346fec8d Jim Milton Jim Milton true false 2012-12-11 FGHSS On-line virtual 3D worlds offer the opportunity for users to interact in real time with native speakers of the language they are learning. In principle, this ought to be of great benefit to learners and to mimic the opportunity for immersion that real-life travel to a foreign country offers. We have very little research to show whether this is the case, however, nor how best to take advantage of virtual travel for foreign language development. This paper investigates the vocabulary environment and learning among learners in the Vill@ge virtual learning environment in Second Life. It appears that outside controlled learning activities the lexical environment is poor and offers little opportunity for lexical growth. However, there is some evidence that learners, even in a short space of time, can improve their speed of language interaction and their fluency, and in focussed vocabulary learning activities uptake was good and comparable with more traditional vocabulary learning activities. Journal Article The Language Learning Journal 40 1 99 112 0957-1736 1753-2167 vocabulary, online 3D virtual environment, Second Life, foreign language acquisition 31 12 2012 2012-12-31 10.1080/09571736.2012.658229 https://www.tandfonline.com/doi/full/10.1080/09571736.2012.658229 COLLEGE NANME Humanities and Social Sciences - Faculty COLLEGE CODE FGHSS Swansea University 2019-08-23T11:27:04.4785530 2012-12-11T14:24:02.3206653 Faculty of Humanities and Social Sciences School of Culture and Communication - English Language, Tesol, Applied Linguistics James Milton 1 Sunniva Jonsen 2 Steven Hirst 3 Sharn Lindenburn 4 Jim Milton 5
title Foreign language vocabulary development through activities in an online 3D environment
spellingShingle Foreign language vocabulary development through activities in an online 3D environment
Jim Milton
title_short Foreign language vocabulary development through activities in an online 3D environment
title_full Foreign language vocabulary development through activities in an online 3D environment
title_fullStr Foreign language vocabulary development through activities in an online 3D environment
title_full_unstemmed Foreign language vocabulary development through activities in an online 3D environment
title_sort Foreign language vocabulary development through activities in an online 3D environment
author_id_str_mv 7d251e1952cec9d77ed4fc21346fec8d
author_id_fullname_str_mv 7d251e1952cec9d77ed4fc21346fec8d_***_Jim Milton
author Jim Milton
author2 James Milton
Sunniva Jonsen
Steven Hirst
Sharn Lindenburn
Jim Milton
format Journal article
container_title The Language Learning Journal
container_volume 40
container_issue 1
container_start_page 99
publishDate 2012
institution Swansea University
issn 0957-1736
1753-2167
doi_str_mv 10.1080/09571736.2012.658229
college_str Faculty of Humanities and Social Sciences
hierarchytype
hierarchy_top_id facultyofhumanitiesandsocialsciences
hierarchy_top_title Faculty of Humanities and Social Sciences
hierarchy_parent_id facultyofhumanitiesandsocialsciences
hierarchy_parent_title Faculty of Humanities and Social Sciences
department_str School of Culture and Communication - English Language, Tesol, Applied Linguistics{{{_:::_}}}Faculty of Humanities and Social Sciences{{{_:::_}}}School of Culture and Communication - English Language, Tesol, Applied Linguistics
url https://www.tandfonline.com/doi/full/10.1080/09571736.2012.658229
document_store_str 0
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description On-line virtual 3D worlds offer the opportunity for users to interact in real time with native speakers of the language they are learning. In principle, this ought to be of great benefit to learners and to mimic the opportunity for immersion that real-life travel to a foreign country offers. We have very little research to show whether this is the case, however, nor how best to take advantage of virtual travel for foreign language development. This paper investigates the vocabulary environment and learning among learners in the Vill@ge virtual learning environment in Second Life. It appears that outside controlled learning activities the lexical environment is poor and offers little opportunity for lexical growth. However, there is some evidence that learners, even in a short space of time, can improve their speed of language interaction and their fluency, and in focussed vocabulary learning activities uptake was good and comparable with more traditional vocabulary learning activities.
published_date 2012-12-31T03:15:35Z
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